OpenDiablo2/d2networking/d2client
Ian Ling 3936e01afb Networking bugfixes and cleanup
Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
2020-12-28 13:33:17 -08:00
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d2clientconnectiontype delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
d2localclient Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
d2remoteclient Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
doc.go Tidy remote_client_connection.go and resolve lint warnings (#522) 2020-07-02 16:29:28 -04:00
game_client.go Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
server_connection.go Tidy remote_client_connection.go and resolve lint warnings (#522) 2020-07-02 16:29:28 -04:00