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https://github.com/OpenDiablo2/OpenDiablo2
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45 lines
1.4 KiB
Go
45 lines
1.4 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2scene"
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)
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// static check that SceneGraphNode implements Component
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var _ akara.Component = &SceneGraphNode{}
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// SceneGraphNode represents an entities x,y axis scale as a vector
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type SceneGraphNode struct {
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*d2scene.Node
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}
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// New creates a new SceneGraphNode instance. By default, the scale is (1,1)
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func (*SceneGraphNode) New() akara.Component {
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return &SceneGraphNode{
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Node: d2scene.NewNode(),
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}
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}
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// SceneGraphNodeFactory is a wrapper for the generic component factory that returns SceneGraphNode component instances.
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// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a SceneGraphNode.
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type SceneGraphNodeFactory struct {
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*akara.ComponentFactory
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}
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// Add adds a SceneGraphNode component to the given entity and returns it
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func (m *SceneGraphNodeFactory) Add(id akara.EID) *SceneGraphNode {
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return m.ComponentFactory.Add(id).(*SceneGraphNode)
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}
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// Get returns the SceneGraphNode component for the given entity, and a bool for whether or not it exists
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func (m *SceneGraphNodeFactory) Get(id akara.EID) (*SceneGraphNode, bool) {
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component, found := m.ComponentFactory.Get(id)
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if !found {
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return nil, found
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}
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return component.(*SceneGraphNode), found
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}
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