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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-09 03:37:17 -05:00
Commit Graph

111 Commits

Author SHA1 Message Date
Tim Sarbin
f6d80c707c Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e Added player location and info message frames. Added camera focus and focus player message frame. 2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
Tim Sarbin
1fc0eec1be Added thread safety. 2018-12-01 00:00:17 -05:00
Tim Sarbin
0cabaceb48 Added client/server architecture support. 2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248 Started work on session manager. Fixed mouse rendering logic. 2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507 Created ServiceBus project and moved interfaces to subfolders. 2018-11-29 22:12:40 -05:00
Tim Sarbin
f7817c8665 Moved unit tests to folders. Added tests to build script 2018-11-29 21:48:14 -05:00
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60 Basic Character Panel and Inventory Panel drawing (#30)
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
baed1834b4 Added fullscreen option 2018-11-29 18:20:38 -05:00
Tim Sarbin
e5c9af0367 Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
Tim Sarbin
3cc6bd9035 Fixed small bug with map generator missing a cell. 2018-11-28 23:09:28 -05:00
Tim Sarbin
04498ad9a5 Added support for label and button text wrappping and alignment. 2018-11-28 23:03:32 -05:00
Mike Bundy
403864fdd1 Character selection scene skeleton (#27)
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
4021fc9793 Generate a very simple version of blood moore outside of camp. 2018-11-28 22:22:48 -05:00
Tim Sarbin
7a1aea686b Fixed enum error. Allow multiple loads of same map id. 2018-11-28 21:26:29 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526 Fixed map rendering bug with randomized tiles. 2018-11-27 21:20:48 -05:00
Tim Sarbin
8ae4a570f9
Rename Minipanel.cs to MiniPanel.cs 2018-11-27 20:23:29 -05:00
Tim Sarbin
22f75b7e39 Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5 Forgot to commit the rest of the files.. 2018-11-27 01:04:27 -05:00
Tim Sarbin
dbb1a2316a Started seperating more map rendering logic. More to come. 2018-11-27 00:56:54 -05:00
Tim Sarbin
19c866aeba Fixed another bug with hero screen text input. 2018-11-27 00:32:50 -05:00
Tim Sarbin
360dbbe50c
Update README.md 2018-11-26 22:53:10 -05:00
Tim Sarbin
212fd64995 Stop adding tags for no reason. 2018-11-26 22:50:51 -05:00
Tim Sarbin
b9c22ba10b Configured CI 2018-11-26 22:42:22 -05:00
Tim Sarbin
4a29c641fc Created base folder for github pages 2018-11-26 19:26:24 -05:00
Tim Sarbin
9697c1bf6d Fixed x86 reference in project and sln 2018-11-26 19:24:04 -05:00
Mike Bundy
c93b6c8952 Fix issue with typing char name with no hero selected (#24) 2018-11-26 19:12:36 -05:00
Tim Sarbin
d9582492a3 More cleanup 2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f Detatched Core from Scenes 2018-11-26 18:18:23 -05:00
Tim Sarbin
e4283e5f88 Fixed possible crash due to stopwatch bug. removed ut project 2018-11-25 21:39:34 -05:00
Tim Sarbin
19d7fd8aeb
Update README.md 2018-11-25 19:57:16 -05:00
Mike Bundy
b4d362fc0d Change TextDictionary Population + Read char desc from there (#19)
* Change MPQ text reading

Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.

This might cause issues later, but it's needed for now otherwise lines get skipped.

* Read in Not Xpac Char desc from dictionary

Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
abcfd455e7 Updated screenshot. Reverted starting town. 2018-11-25 19:04:35 -05:00
Tim Sarbin
bc09bd72d3 Fixed render priority issue 2018-11-25 18:52:35 -05:00
Tim Sarbin
04f1238f2c Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
Tim Sarbin
256ccbc7c2 Set a more interesting test map. disabled wall rendering 2018-11-25 14:21:20 -05:00
Tim Sarbin
61310ed063 Merged PR changes 2018-11-25 14:16:30 -05:00
Tim Sarbin
ea5c8bd787 Rendering refactor 2018-11-25 14:15:13 -05:00
nicholasdechiara
02e101edb8 Filled out eLevelId enum (#16)
* Filled out eLevelId enum

- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)

* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1

* Added TestConsole

TestConsole currently only supports writing the elevelids enum to a file

Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
Diego M
cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
6e7dccfe5d Switched to software rendering. 2018-11-25 10:03:30 -05:00
Tim Sarbin
0b3a15403c Now directly using CS-SDL source 2018-11-25 09:50:29 -05:00
Tim Sarbin
8c4646d57a More rendering optimizations 2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
Tim Sarbin
7d0715e97f Fixed line endings 2018-11-24 23:52:23 -05:00