Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
...
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
e5c9af0367
Source cleanup. Made the game run a little better.
2018-11-29 17:58:56 -05:00
Tim Sarbin
04498ad9a5
Added support for label and button text wrappping and alignment.
2018-11-28 23:03:32 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
dbb1a2316a
Started seperating more map rendering logic. More to come.
2018-11-27 00:56:54 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
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* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
b0869cc7d9
Added start of game screen. Added game state.
2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e
Added textbox. Added keyboard manager. Added name entry.
2018-11-23 20:51:32 -05:00
Tim Sarbin
6877df0b5a
Added hero label text. Added dictionary. Fixed text redraw bug
2018-11-23 16:38:21 -05:00
Tim Sarbin
245eabe4c2
Added resource manager. Working on weird memory and performance things.
2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad
Started work on character select screen. Disabled audio to prevent crashes.
2018-11-22 20:23:00 -05:00
Tim Sarbin
3d98be98fe
Added font rendering and label support
2018-11-22 16:22:39 -05:00
Tim Sarbin
78190b12d6
Cleaned up rendering logic to reduce verbose code
2018-11-22 14:30:37 -05:00
Tim Sarbin
9b721e4cce
Added fake loading screen. Added music support.
2018-11-22 02:24:55 -05:00
Tim Sarbin
411d8830f1
Added mouse support. Started font support. Added screenshot
2018-11-22 00:56:36 -05:00
Tim Sarbin
4d124ad959
Initial commit
2018-11-22 00:18:42 -05:00