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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-11 02:10:43 +00:00
OpenDiablo2/OpenDiablo2.Common/OpenDiablo2.Common.csproj

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4.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B743160E-A0BB-45DC-9998-967A85E50562}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenDiablo2.Common</RootNamespace>
<AssemblyName>OpenDiablo2.Common</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="DotNetZip, Version=1.12.0.0, Culture=neutral, PublicKeyToken=6583c7c814667745, processorArchitecture=MSIL">
<HintPath>..\packages\DotNetZip.1.12.0\lib\net20\DotNetZip.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.84.0.0, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<HintPath>..\packages\NetSword.Common.ICSharpCode.SharpZipLib.0.84.0\lib\ICSharpCode.SharpZipLib.dll</HintPath>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Attributes\SceneAttribute.cs" />
<Compile Include="Enums\eMPQFormatVersion.cs" />
<Compile Include="Interfaces\IGameEngine.cs" />
<Compile Include="Interfaces\IMPQProvider.cs" />
<Compile Include="Interfaces\IPaletteProvider.cs" />
<Compile Include="Interfaces\IRenderTarget.cs" />
<Compile Include="Interfaces\IRenderWindow.cs" />
<Compile Include="Interfaces\IScene.cs" />
<Compile Include="Interfaces\ISprite.cs" />
<Compile Include="Interfaces\IMouseInfoProvider.cs" />
<Compile Include="Interfaces\ITextLabel.cs" />
<Compile Include="Models\BitStream.cs" />
<Compile Include="Models\GlobalConfiguration.cs" />
<Compile Include="Models\ImageSet.cs" />
<Compile Include="Models\MPQ.cs" />
<Compile Include="Models\MPQHuffman.cs" />
<Compile Include="Models\MPQStream.cs" />
<Compile Include="Models\MPQWavCompression.cs" />
<Compile Include="Models\Palette.cs" />
<Compile Include="Models\PKLibDecompress.cs" />
<Compile Include="Models\SoundEntry.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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