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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
Commit Graph

918 Commits

Author SHA1 Message Date
AndrejMijic
4dc0aa0f48
Add PlrMode.txt loader (#647) 2020-07-30 09:53:41 -04:00
AndrejMijic
a1ea22c81f
Add reading of ElemTypes.txt (#644) 2020-07-30 02:41:19 -04:00
Andrew Doing
cec3fb91d8
Add shrines.txt loader (#642) 2020-07-29 18:03:06 -04:00
Greg Jones
50fd6608cf
d2datadict: Add books.txt loader (#640) 2020-07-29 17:26:20 -04:00
Huw Griffiths
a31fb173eb
d2datadict: Add Monmode.txt loader (#638) 2020-07-29 08:38:34 -04:00
Andrew Doing
6f30dffa1c
d2datadict: Add soundenviron.txt loader (#639) 2020-07-28 16:35:22 -04:00
Huw Griffiths
78470431d6
d2datadict: Add Montype.txt loader (#637) 2020-07-28 16:34:01 -04:00
Huw Griffiths
b7f8aa8e90
d2datadict: Add Monprop.txt loader (#636) 2020-07-28 07:54:05 -04:00
Huw Griffiths
35d936ac4e
d2datadict: Add runes.txt loader (#635) 2020-07-28 07:53:32 -04:00
Andrew Doing
495301a9b7
Add loading of states.txt (#633)
* Add loading of states.txt

* Lint states.go
2020-07-28 07:52:55 -04:00
Tim Sarbin
b13c581beb
Unlocked map update frame rate (#632)
* Started work on shadows

* Removed fps limiter

* Fixed build info bug
2020-07-27 15:00:50 -04:00
lord
0018044c83
D2data treasure class (#631)
* added loader for TreasureClassEx.txt

* fix lint error
2020-07-27 01:16:37 -04:00
Tim Sarbin
460e821a5e
Started work on shadows (#630) 2020-07-26 19:29:37 -04:00
Tim Sarbin
856043d8ac
Updated music logic (#629) 2020-07-26 15:17:00 -04:00
Tim Sarbin
7da1843f49
Lint cleanup (#628) 2020-07-26 14:52:54 -04:00
Tim Sarbin
53599928f7
re-ordered structures to optimize memory layout (#627) 2020-07-26 13:23:46 -04:00
Tim Sarbin
63aa1eebe9
Fix bad file names (#626)
* Fixed bad capitalization in names

* More bad name fixes

* temp rename for case sensitivity issues

* Temporary rename to fix capitalization
2020-07-26 13:06:37 -04:00
Tim Sarbin
8c8ab94f8c
Remove star, update refs. (#625)
* Added patreon supports to credits

* Remove astar path finding code.
2020-07-26 12:55:10 -04:00
Tim Sarbin
ab012b8f70
Added patreon supports to credits (#623) 2020-07-25 09:45:31 -04:00
Huw Griffiths
5e395092e7
Add qualityitems.txt loader (#622) 2020-07-25 09:37:43 -04:00
danhale-git
259c6e7e76
Vector method pointers (#621)
* All Vector methods which operate on the vector return pointers to it.

* All Vector methods which take vectors take Vector pointers.
2020-07-25 09:36:54 -04:00
Benjamin Maisonnas
89b031d2b7
fix(camera): focus the local player on viewport init (#620)
Thanks!
2020-07-25 09:36:15 -04:00
lord
b13175b070
d2data item related loaders (#619)
* added loader for ItemTypes.txt

* added loader for bodylocs.txt

* lint fix for item_types loader

* adding loader for sets.txt

* minor edit

* adding loader for SetItems.txt

* added loader for automagic.txt
2020-07-24 21:56:19 -04:00
Gürkan Kaymak
1ce81f1aec
fixed Id renaming in strings (#618) 2020-07-24 07:54:52 -04:00
lord
9e61079e93
Stats refactor (#617)
* add interface for stats, d2 is an implementation

* fix incorrect comment, remove ennecessary int

* simplified description functions, remove duplicates

* moved default stringer functions

* fixed incorrect stat combine method

* change `Create` to `New` in method names

* d2stats + diablo2stats refactored again

- simplified `NewStat` provider function
- added initializer for stat values that sets the stringer functions, value types, and combination types for values when created
- removed redundant description functions
- added stat value combination types `sum` and `static`

`static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class

example:
	Stat A: `10% reanimate as: skeleton mage`
	Stat B: `8% reanimate as: skeleton archer`
	Stat C: `6% reanimate as: skeleton archer`

	A and B can not be combined
	B and C can be combined to `14% reanimate as: skeleton archer`
2020-07-23 22:12:48 -04:00
lord
c114ab9eb7
add interfaces for stats, added diablo 2 implementation (#614)
* add interface for stats, d2 is an implementation

* fix incorrect comment, remove ennecessary int

* simplified description functions, remove duplicates

* moved default stringer functions

* fixed incorrect stat combine method

* change `Create` to `New` in method names
2020-07-23 19:03:58 -04:00
Gürkan Kaymak
7a49f3637f
lint fixes (#615) 2020-07-23 12:56:50 -04:00
Gürkan Kaymak
80e655964e
Removed some global variables (#611)
* removed some global variables

* fixed tests
2020-07-22 15:03:03 -04:00
lord
362147848d
entity debug rendering (#609)
* entity debug rendering, with command

needed to add getter method to MapEntity interface, so that's the reasoning for changing objects/npcs/player/etc

this currently brings allocs/s up to 10 (you can check by running `fps` command, se we need to look into d2debugutils and how it handles drawing text

* reverting velocity copy, broke the map entity tests. debug display wont show velocity currently.

* adding velocity debug
2020-07-21 08:51:09 -04:00
Ziemas
d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
lord
aadfa35e6b
Smooth camera targetting (#607)
* smooth camera with vectors

* add smooth cam  support to map engine test

smooth cam now works in map engine test.
clicking or holding the left-mouse button will move the camera.

also works with freecam mode in single-player.

* Update ebiten_renderer.go

did not mean to edit this file
2020-07-18 23:37:35 -04:00
lord
6db299b31d
remove most lint errors in d2common (#606)
* removed magic numbers from stream reader/writer and bitstream

* formatting, removing a couple more magic numbers
2020-07-18 18:07:38 -04:00
danhale-git
727e8244c6
Implemented Position in Path and PathTile (#605)
* Unnecessary constructor assignments removed.

* Position implemented in d2common.Path

* Position implemented in mapEntity.Step.

* Position implemented in d2common.PathTile.
2020-07-18 18:07:13 -04:00
lord
dbc07e2ce8
removed most lint errors in d2gui (#604) 2020-07-18 18:06:36 -04:00
lord
c92ad67eaa
removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
dk
093ea3682e
fixing most of the remaining lint errors in d2fileformats (#600) 2020-07-18 00:02:45 -04:00
dk
fc31594277
removing magic numbers, adding rgba color creator func (#602) 2020-07-18 00:02:04 -04:00
dk
d56c4387ff
delint_d2networking (#599)
* delint_d2networking

not sure what to do about lint error G110 on calls to `io.Copy`, warns
about gzip compression bomb possibility, leaving those.

all todo's have been left.

* removed duplicate const
2020-07-17 22:11:16 -04:00
dk
ba89bf965a
removing lint errors from d2render (#598)
The edits outside of d2render or to fix the lint error for `DrawText`.
`DrawText` should be called `DrawTextf` because it formats the string.
2020-07-17 18:51:44 -04:00
dk
1654fd7e90
Removing lint errors in npc.go, mapstamp.go (#597)
- made an enum for NPCActionType to get rid of magic numbers
- moved the enum to d2enum
- fixed lint errors in npc.go
- fixed lint errors in mapstamp.go (because it was using npc.go)
2020-07-17 18:51:19 -04:00
dk
cf6029eb95
Stat descriptions + tests, Skilldesc.txt loader (#590)
* adding ranged number type, for use in stats

* Loaded Skills.txt

* asset manager only binds terminal commands if terminal != nil

* WIP stats

* cache getter and clear methods were not implemented

* asset manager handles a nil terminal pointer

* adding skilldesc.txt loader (needs work)

* ctc stat descriptions functions working

* moving description functionality out of itemstatcost loader and into stats

* stats seem like a central part of diablo, moving into d2core.

* stats seem like a central part of diablo, moving into d2core.

* delint

* adding statlist, statlist reduction, unit tests

* minor edits to stat.go

* lint error in statlist.go

* Remove dependency on actual data from mpq files

stats unit tests now use mock data

* fixing some lint errors, formatting

Co-authored-by: Maxime Lavigne (malavv) <duguigne@gmail.com>
2020-07-17 18:50:45 -04:00
danhale-git
54ff33c552
Benchmark d2math (#595)
* Vector and tests reviewed.

* Tests and benchmarks for d2math.math.

Also docs/comments.
2020-07-17 18:50:07 -04:00
danhale-git
dcb0c087b9
Vector benchmark (#594)
* Reflect and ReflectSurface benchmark.

* Rotate, NinetyAnti and NinetyClock benchmark.

* Equals, EqualsApprox, CompareApprox and IsZero benchmark.

* Benchmarks for everything else.

Also removing dead functions and commented out code and correcting typos.
2020-07-16 14:13:01 -04:00
danhale-git
921d44a70c
mapEntity.Step() benchmark and improvements. (#593)
* Initial test and benchmark for mapEntity.Step().

* Removed `&& !m.hasPath()` from mapEntity.atTarget

* Direction is now updated when the path node changes mid-step and target is updated when path is set.

* Test improvements.

* Deleted old benchmark function and tidying.

* d2math.Abs added.

* Abs benchmark and optimisation.

* Negate and Distance benchmark.

* Length and SetLength benchmark.

* Lerp and Dot benchmark.

* Cross and Normalize benchmark.

* Angle and SignedAngle benchmark.

* Trivial change to Vector.Abs()
2020-07-16 12:06:08 -04:00
David Carrell
3bdbd5c358
rely on App to know how to navigate between screens using a callback interface with explicit methods (#592)
remove unused struct vars that were only stored in order to pass to the next screens

consolidate create game code to single method

export ScreenMode consts and SetScreenMode method to allow app to create the correct screens

Co-authored-by: carrelda <carrelda@git>
2020-07-14 13:11:23 -04:00
Maxime Lavigne (malavv)
06b80cf24f
Loaded Skills.txt (#583) 2020-07-14 06:59:49 -04:00
Ziemas
abde829e88
Revert my accidentally included hack (#589) 2020-07-14 06:59:35 -04:00
Ziemas
09a6869aea
Use vectors for object positioning (#587)
* Use d2vector.Position in objects

* Remove arbitrary render offset

If things are actually wrong lets figure out why

* Remove arbitrary wall offset

This broke maggot lair
2020-07-14 00:25:23 -04:00
Ziemas
a0c966eeeb
Show what components are present at a given tile (#588)
Ugly but works
2020-07-14 00:24:49 -04:00
dk
5458859faf
d2asset: init without terminal (#586)
* cache getter and clear methods were not implemented

* asset manager handles a nil terminal pointer
2020-07-13 20:30:30 -04:00