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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-08-11 22:54:21 -04:00
Commit Graph

15 Commits

Author SHA1 Message Date
Tim Sarbin
e5c9af0367 Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526 Fixed map rendering bug with randomized tiles. 2018-11-27 21:20:48 -05:00
Tim Sarbin
dbb1a2316a Started seperating more map rendering logic. More to come. 2018-11-27 00:56:54 -05:00
Tim Sarbin
bc09bd72d3 Fixed render priority issue 2018-11-25 18:52:35 -05:00
Tim Sarbin
04f1238f2c Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
Tim Sarbin
256ccbc7c2 Set a more interesting test map. disabled wall rendering 2018-11-25 14:21:20 -05:00
Tim Sarbin
ea5c8bd787 Rendering refactor 2018-11-25 14:15:13 -05:00
Tim Sarbin
6e7dccfe5d Switched to software rendering. 2018-11-25 10:03:30 -05:00
Tim Sarbin
8c4646d57a More rendering optimizations 2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
Tim Sarbin
0803e5c223 Rendering optimizations 2018-11-24 23:49:56 -05:00
Tim Sarbin
3a0cbe4b8e Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00