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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 17:45:24 +00:00
Commit Graph

38 Commits

Author SHA1 Message Date
Ziemas
d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
danhale-git
727e8244c6
Implemented Position in Path and PathTile (#605)
* Unnecessary constructor assignments removed.

* Position implemented in d2common.Path

* Position implemented in mapEntity.Step.

* Position implemented in d2common.PathTile.
2020-07-18 18:07:13 -04:00
dk
093ea3682e
fixing most of the remaining lint errors in d2fileformats (#600) 2020-07-18 00:02:45 -04:00
Sunny Klair
41e7a5b28b
Add static checks to help ensure implementations conform to interfaces (#582) 2020-07-13 09:05:04 -04:00
Intyre
aecd047cf3
Replaced restruct with StreamReader (#574) 2020-07-10 23:02:45 -04:00
Ziemas
38213e749a
Some slight DC6 cleanup (#557) 2020-07-08 09:14:09 -04:00
Ziemas
5212270c44
Split up DCC/DC6 animation implementations, decode directions on demand (#548)
* Split DCC and decode direction on demand

* Clean up

* More cleanup

* Make dc6 animation it's own type

* Make base animation private

* Also decode DC6 directions on demand
2020-07-06 20:13:06 -04:00
dk
c1a88c9cf7
Animation manager abstraction (#544)
* abstracted palettes, colors, and palette manager

* make asset manager use the palette manager interface

* added BGRA setter/getter, fixed lint errors

* abstraction for animation and animation manager
2020-07-05 13:01:44 -04:00
dk
0a72ccaf16
Abstraction for archives and archive manager (#541)
* archive abstraction

* archive manager abstraction

* fixinglint errors

* archive abstraction

* archive manager abstraction

* fixinglint errors
2020-07-04 22:37:13 -04:00
dk
de116e8367
moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
Ziemas
0272b593fb
Cof direction lookup (#517)
Generated these based on the d2dcc direction lookup hopefully they're
correct (they seem to be at least)
2020-07-01 14:02:47 -04:00
Ziemas
fa20b9ee51
Spawn monster by monstat record (#508)
* DS1 reader no longer looks up objects

* Start of enteties managing their own equipment

* stringer and string2enum CompositeType

String2enum

* Use CompositeType stringer to simplify composite

* Finally fix GetDelimitedList

And lint issues

* NPC selects random equipment
2020-07-01 00:06:06 -04:00
dk
691368cba7
Decouple bitmuncher (#495)
* adding comments to d2interface for linter

* moved d2render renderer interfaces and types into d2interface

* fixed most lint errors for monstats loader

* decouple bitmuncher to interface
2020-06-29 20:21:09 -04:00
Tim Sarbin
b29e7c8fdd
Updated ebiten. Fixed hash entry map data leak. (#489) 2020-06-29 10:53:25 -04:00
Tim Sarbin
255ffc75da
Fixed lint issues (#484) 2020-06-28 22:32:34 -04:00
Ziemas
6c56027731
Fix monpreset for other acts (#478) 2020-06-28 00:07:52 -04:00
Ziemas
3f1fe538e2
Load monpreset and use that to find monstat entries for NPC's (#477)
* Load monpreset.txt

* Get monstat for npc's and their name from strings

Using monpreset to grab the key for monstat

* Object name tags
2020-06-27 23:15:20 -04:00
Tim Sarbin
490c00b7b2
Added audio streaming capabilities (#471) 2020-06-27 02:49:27 -04:00
Tim Sarbin
954670da5f
Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
Intyre
f119d1197c
Fix mpq wav decompression and profiler (#423)
* Fix for mpq wav decompression

* Fix for profiler
2020-06-23 14:49:46 -04:00
Intyre
0c27ae63e6
MPQ memory improvements (#399) 2020-06-22 16:01:14 -04:00
Haashi
5e1725dd7d
385/lintissues (#391)
* camera offset for ui panels :

added maprenderer viewport to be aligned left or right

calling alignement on keyPress in game_controls

* check if already aligned

* fix bugs

-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment

* remove config.json and replace go.mod line

* removing duplicate import of d2common

replacing all dh to d2common

* remove useless breaks from switch statement

* better range when value unused + prettying import

* item_affix rewrite

using return values instead of pointer references in arguments

* ebiten deprecated calls

* small fixes
2020-06-22 11:53:44 -04:00
Intyre
ec17fcf3e6
Replaced bufio.NewReader with File.Read (#375) 2020-06-21 18:43:30 -04:00
Tim Sarbin
912aaf044c
Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
Tim Sarbin
b9f17f433f
Performance/Memory Improvements (#365)
* Performance improvements

* fix readbytes variable
2020-06-20 21:07:36 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
Robin Eklind
ff4f0b0bfa
all: use goimports to format code and fix two minor typos in comments (#326)
Typos located using misspell: https://github.com/client9/misspell

Formatting done using goimports: https://godoc.org/golang.org/x/tools/cmd/goimports
2020-04-11 14:56:47 -04:00
dk
019bb920c9
Feature pl2 asset manager (#319)
* adding pl2 as a fiel format and an asset manager for pl2 files

* adding pl2 as a file format and an asset manager for pl2 files

* pl2 asset manager and file format

* added call in main.go to load palette transforms
* removed incorrect PaletteTransformType declarations from main.go

* removingn bad resource path for palette transform

* PL2 file format added, added to asset management

PL2 files are beside palette files in the mpq
These files define palette transforms of their respective base palette.

I've bound a command to d2term (in d2asset.go)
	load_pl2 <path>

* Clean up PL2 asset stuff

removed pl2 stuff from d2datadict, didn't belong in there
removed d2term debug binding

* minor cleanup for d2pl2
2020-02-26 22:52:05 -05:00
Alex Yatskov
a4efd41383
File format cleanup (#320)
* Configuration cleanup

* Cleanup

* cleanup file formats

* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
Ziemas
e4c84c4fb9
Direction changes. (#309)
* Take directions in the range of 0-63

* Shift direction handling in animation further back

* Don't need to get the DCC direction here.

Because it was added to animation.

* Check direction is within range
2020-02-22 22:33:58 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles (#308)
* WIP: Add support for missiles

Break AnimatedEntity into two parts to support single and composite animations.  Summon misssiles on right click.

* Break animated entity down further

Move npc only logic to npc struct, reduce duplication in map entities

* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
5e958b9174
Scene and GUI rework (#300) 2020-02-08 21:02:37 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff (#288)
* Switch to a 2d array for looking up subtile flags

Also fix up the walkableArea generation

* Check correct tiletype for walls

And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. (#285) 2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test (#284) 2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper (#282) 2020-02-01 21:06:22 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00