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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 18:36:12 -05:00
Commit Graph

27 Commits

Author SHA1 Message Date
Tim Sarbin
a624fcaa66 Change scene names to enums. Started adding GPL headers and comments. 2018-12-08 09:12:40 -05:00
Kacper Drobny
d899176963 refactoring of minipanel (#36) 2018-12-07 18:45:23 -05:00
Tim Sarbin
20bacbbb14 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
Diego M
a3208e26f2 Inventory Slots Management (#32)
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
f6d80c707c Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e Added player location and info message frames. Added camera focus and focus player message frame. 2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48 Added client/server architecture support. 2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248 Started work on session manager. Fixed mouse rendering logic. 2018-11-29 23:26:51 -05:00
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60 Basic Character Panel and Inventory Panel drawing (#30)
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
04498ad9a5 Added support for label and button text wrappping and alignment. 2018-11-28 23:03:32 -05:00
Mike Bundy
403864fdd1 Character selection scene skeleton (#27)
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
7a1aea686b Fixed enum error. Allow multiple loads of same map id. 2018-11-28 21:26:29 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
nicholasdechiara
02e101edb8 Filled out eLevelId enum (#16)
* Filled out eLevelId enum

- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)

* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1

* Added TestConsole

TestConsole currently only supports writing the elevelids enum to a file

Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
Diego M
cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
3e1c52449b Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
Diego M
2cd64677f2 Merged PR - Added UI toggle box
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
ecc6eb2138 Added start of cell renderer. Still trying to fix map load issue 2018-11-24 10:54:02 -05:00
Tim Sarbin
b0869cc7d9 Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
Tim Sarbin
63dbe3f6eb Prevented re-generation of textures. Fixed button on hero class screen. 2018-11-22 23:44:01 -05:00
Tim Sarbin
245eabe4c2 Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00
Tim Sarbin
4d124ad959 Initial commit 2018-11-22 00:18:42 -05:00