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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-05 09:47:18 -05:00
OpenDiablo2/OpenDiablo2.Common/Enums
Diego M f3793e0a60 Basic Character Panel and Inventory Panel drawing (#30)
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
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eButtonType.cs Character selection scene skeleton (#27) 2018-11-28 22:25:08 -05:00
eHero.cs Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
eLevelId.cs Filled out eLevelId enum (#16) 2018-11-25 14:12:25 -05:00
eLevelSubType.cs Fixed enum error. Allow multiple loads of same map id. 2018-11-28 21:26:29 -05:00
eMPQFormatVersion.cs Initial commit 2018-11-22 00:18:42 -05:00
ePanelFrameType.cs Basic Character Panel and Inventory Panel drawing (#30) 2018-11-29 19:11:25 -05:00
eRenderCellType.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
eTextAlign.cs Added support for label and button text wrappping and alignment. 2018-11-28 23:03:32 -05:00
eWildBorder.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00