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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-13 03:00:42 +00:00
Commit Graph

9 Commits

Author SHA1 Message Date
lord
854fce3b14
remove d2asset singleton (#726)
* export d2asset singleton

* add *d2asset.AssetManager to d2app

- d2app now has a reference to an asset manager which it will use for loading
- added asset loader methods to the asset manager
- functions in d2asset are now wrappers for asset manager methods

* add asset manager reference to audio provider

- d2app asset manager reference is now passed to audio provider
- asset manager is created in main.go for now to pass into audio provider
- CreateSoundEffect is now a method, no longer exported, uses the asset manager reference

* d2app passes asset manager refence to map engine test

* in d2asset, all calls to LoadFile replaced with call to Singleton.Loadfile

* blizzard intro and credits screen

- d2app passes reference to the asset manager to these screens

* asset manager for d2map

- adding MapStampFactory, takes an asset manager reference
- embedded MapStampFactory into the MapEngine
- LoadStamp is now a method of the MapStampFactory

* d2asset: removed LoadFileStream, LoadFile, and FileExists

* d2gui changes

- singleton now has an asset manager reference
- calls to d2asset loader functions removed
- createButton is now a method of LayoutManager
- moved LayoutEntry to its own file

* map entity factory

- Map engine has an embedded map entity factory
- Map stamp factory gets a reference to the map engine's entity factory
- Stamps are given a reference to the map engine entity factory when created
- Character select gets a map entity factory
- Embedded the stamp factory into the MapEngine

* asset manager for d2ui

- d2ui is passed an asset manager reference when created
- all calls to d2asset loader functions in d2ui now refer to the asset manager
- d2gamescreen gets a ui manager when created
- help overlay is now passed a ui manager when created

* d2gamescreen + d2player: asset manager references

added an asset manager reference to
- inventory panel + inventory grid
- mini panel
- game controls
- help overlay
- character select
- main menu
- select hero class
- hero stats panel

* Removed d2asset.LoadAnimation

all references to this function have been replaced with calls to the asset manager method

* adding asset to help overlay, bugfix for 4d59c91

* Removed d2asset.LoadFont and d2asset.LoadAnimationWithEffect

all references to these have been replaced with calls to the asset manager methods

* MapRenderer now gets an asset manager reference

* removed d2asset.LoadPalette

all references have been replaced with calls to an asset manager instance

* merged d2object with d2mapentity

d2object was only being used to create objects in the map, so the provider
function is now a method of the map entity factory. calls to d2asset have
been removed.

* removed d2asset.LoadComposite

all calls are now made to the asset manager method

* removed d2asset singleton

all singleton references have been removed, a single instance of the
asset manager is passed around the entire app

* rename Initialize to NewAssetManager
2020-09-12 16:51:30 -04:00
Gürkan Kaymak
f4a71c72e4
lint fixes (#727) 2020-09-12 16:25:09 -04:00
lord
0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00
lord
fe992699b5
fix lint errors in d2interface (#684)
- fixed lint errors in d2interface
- removed `archived_` from interface names, was not necessary
- removed the Bitmuncher and Bitstream interfaces, as they are too specific and unnecessary
2020-08-04 22:53:36 -04:00
Sunny Klair
41e7a5b28b
Add static checks to help ensure implementations conform to interfaces (#582) 2020-07-13 09:05:04 -04:00
Maxime Lavigne (malavv)
f18ede6e66
Removing Clone of Font() since all material is sharable, Fixes #515 (#561)
* Removing Clone of Font() since all material is sharable, Fixes #515

* Removed Clone() from the Font interface, as deep copies are not needed.
2020-07-08 11:25:40 -04:00
dk
321a353461
Font manager abstraction (#545)
* abstracted palettes, colors, and palette manager

* make asset manager use the palette manager interface

* added BGRA setter/getter, fixed lint errors

* abstraction for animation and animation manager

* abstracted font and font manager
2020-07-05 15:56:48 -04:00
dk
4c3ff12cba
abstracted cache to an interface (#535) 2020-07-03 21:23:44 -04:00
Alex Yatskov
810b168ebf
Work in progress on GUI (#304)
* Work in progress on GUI refactor

* Remove WIP file

* Remove WIP style
2020-02-17 22:11:52 -05:00