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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-09 17:30:43 +00:00
Commit Graph

192 Commits

Author SHA1 Message Date
gravestench
468f5682ae Merge branch 'd2ds1_refactor' into d2ds1_refactor_wip 2021-03-24 11:55:34 -07:00
gucio321
6e7e7b9d3f
Ds1 refactor (#11)
* Refactoring d2ds1

* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1

* unit tests for ds1 (#4)

* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* renamed some files in d2ds1

* d2ds1.FloorShadow is now private

* renamed another file

* DS1.Tile() now calls update if dirty

* Ds1 refactor: some test improvement (#5)

* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)

* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)

* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* WIP

* Ds1 refactor - tests (#10)

* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* ds1: floor rendering bugfix

* ds1: implemented encode layers method

* ds1: implemented encoder

* ds1: update of ds1_test

Co-authored-by: gravestench <dknuth0101@gmail.com>
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:28:02 -07:00
gucio321
6f41387e30 Ds1 refactor - tests (#10)
* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5dfca5e9f3 WIP 2021-03-24 10:10:36 -07:00
gucio321
a33117fb56 Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)
* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
5706a1c19a Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)
* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
ca47018e8a Ds1 refactor: some test improvement (#5)
* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
4bc4fa0221 DS1.Tile() now calls update if dirty 2021-03-24 10:10:36 -07:00
gravestench
2353ef2e70 renamed another file 2021-03-24 10:10:36 -07:00
gravestench
87d0803a4f d2ds1.FloorShadow is now private 2021-03-24 10:10:36 -07:00
gravestench
ee758b785c renamed some files in d2ds1 2021-03-24 10:10:36 -07:00
gucio321
194c1e467c unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5e0e51d5e2 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-03-24 10:10:36 -07:00
Will Roberts
b18a70cef9 Updates more instances of path->filepath 2021-03-23 23:18:19 -04:00
gravestench
536233ffee
Merge pull request #1091 from gucio321/data-encoder-dat
d2pl2: added RGBA and SetRGBA methods
2021-03-11 22:24:29 -08:00
gravestench
98e13a706a
Merge pull request #1090 from gucio321/hotfix4
d2enum: String and full name methods
2021-03-11 22:23:58 -08:00
gravestench
54745a215b
Merge pull request #1088 from gucio321/hotfix2
d2dat: fixed encoder bug (make(..., nonzero) and append later)
2021-03-11 22:22:41 -08:00
M. Sz
ce692eb829 pl2: lintfix 2021-03-11 20:24:08 +01:00
M. Sz
a7b8f82204 pl2: RGBA and SetRGBA methods for PL2Color24Bits 2021-03-11 11:20:15 +01:00
M. Sz
fd9c806928 d2pl2: lintfix 2021-03-11 10:19:19 +01:00
M. Sz
0f08c722f5 d2pl2: added RGBA and SetRGBA methods (to implement HellSpawner/hswidget/hspalettegridwidget.PaletteColor) 2021-03-11 10:07:52 +01:00
M. Sz
e7ea9cacce d2enum: composite_type: removed Int method 2021-03-11 08:23:50 +01:00
M. Sz
7b77011977 d2dat: fixed encoder bug (make(..., nonzero) and append later) 2021-03-07 19:31:49 +01:00
M. Sz
da3fe0ed09 string table: fixed bug, when (despite OpenDiablo2#1080) string tables wasn't encoded correctly 2021-03-05 13:12:53 +01:00
M. Sz
fb7279f6b0 animation data: lintfix 2021-03-04 11:55:33 +01:00
M. Sz
98539befe3 animation data: Add/Delete entry methods 2021-03-04 11:52:08 +01:00
M. Sz
2e2d086d71 animation data: lintfix 2021-03-04 11:37:16 +01:00
M. Sz
c603eaafbc animation data: methods for edition animation data records count 2021-03-04 11:35:42 +01:00
gravestench
9a2d92198e
Merge branch 'master' into anim-data-encoder 2021-03-03 11:13:11 -08:00
M. Sz
b43da8f083 text dictionary: added no-named string check as separated test function 2021-02-28 20:35:35 +01:00
M. Sz
3b41f9e89b text dictionary: removed #2 string from test 2021-02-28 20:31:44 +01:00
M. Sz
4104d9d9ae text dictionary: added support for non-name (#??) strings 2021-02-28 16:29:05 +01:00
M. Sz
287fb2bf4d hotfix: lintfix 2021-02-28 14:14:47 +01:00
M. Sz
de1c0ebe5d hotfix: string table: fixed bug, when sometimes encoded end decoded table wasn't the same 2021-02-28 12:25:08 +01:00
M. Sz
90f13724cf animation data: methods for editing 2021-02-27 17:08:24 +01:00
gucio321
ab14168f50
Merge branch 'master' into anim-data-encoder 2021-02-26 21:04:14 +01:00
gucio321
6d88c9eacc
Merge branch 'master' into data-encoding2 2021-02-26 20:56:06 +01:00
gravestench
1ffafcb769
Merge branch 'master' into data-encoder-dat 2021-02-26 11:26:38 -08:00
M. Sz
62c58468e9 anim data: lintfix 2021-02-26 15:11:56 +01:00
M. Sz
e039c8ee70 anim data encoder + unit test for encoding 2021-02-26 14:57:55 +01:00
M. Sz
00e26fb862 animdata: the game now uses animation data manager from d2fileformats/d2animdata (instead of d2data/animation_data.go) 2021-02-26 11:56:49 +01:00
M. Sz
b5fa6e77eb cof: buildfix 2021-02-25 20:25:39 +01:00
M. Sz
15d30ffcce cof: rename SpeedToFPS -> FPS 2021-02-25 20:21:44 +01:00
M. Sz
976d78e595 pl2: lintfix 2021-02-25 19:26:01 +01:00
M. Sz
d61d829b98 pl2 encoder + test 2021-02-25 19:19:56 +01:00
M. Sz
c933e4b891 fixed build error & tbl: removed version check (because of error screen; we don't need to check version) 2021-02-25 14:11:19 +01:00
M. Sz
8d5cf7a26b tbl: replaced lolstring with teststring in tests 2021-02-25 13:09:38 +01:00
M. Sz
3b8cdffe15 tbl: lintfix 2021-02-25 12:08:02 +01:00
M. Sz
e163c40107 tbl: completed error mesages 2021-02-25 12:06:37 +01:00
M. Sz
91b3290322 tbl: completed test 2021-02-25 12:03:00 +01:00