Merge pull request #1090 from gucio321/hotfix4

d2enum: String and full name methods
This commit is contained in:
gravestench 2021-03-11 22:23:58 -08:00 committed by GitHub
commit 98e13a706a
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5 changed files with 83 additions and 5 deletions

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@ -1,5 +1,9 @@
package d2enum
const (
unknown = "Unknown"
)
//go:generate stringer -linecomment -type CompositeType -output composite_type_string.go
// CompositeType represents a composite type
@ -25,3 +29,32 @@ const (
CompositeTypeSpecial8 // S8
CompositeTypeMax
)
// Name returns a full name of layer
func (i CompositeType) Name() string {
strings := map[CompositeType]string{
CompositeTypeHead: "Head",
CompositeTypeTorso: "Torso",
CompositeTypeLegs: "Legs",
CompositeTypeRightArm: "Right Arm",
CompositeTypeLeftArm: "Left Arm",
CompositeTypeRightHand: "Right Hand",
CompositeTypeLeftHand: "Left Hand",
CompositeTypeShield: "Shield",
CompositeTypeSpecial1: "Special 1",
CompositeTypeSpecial2: "Special 2",
CompositeTypeSpecial3: "Special 3",
CompositeTypeSpecial4: "Special 4",
CompositeTypeSpecial5: "Special 5",
CompositeTypeSpecial6: "Special 6",
CompositeTypeSpecial7: "Special 7",
CompositeTypeSpecial8: "Special 8",
}
layerName, found := strings[i]
if !found {
return unknown
}
return layerName
}

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@ -37,7 +37,3 @@ func (i CompositeType) String() string {
}
return _CompositeType_name[_CompositeType_index[i]:_CompositeType_index[i+1]]
}
func (i CompositeType) Int() int {
return int(i)
}

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@ -45,3 +45,24 @@ const (
func (d DrawEffect) Transparent() bool {
return d != DrawEffectNone
}
func (d DrawEffect) String() string {
strings := map[DrawEffect]string{
DrawEffectPctTransparency25: "25% alpha",
DrawEffectPctTransparency50: "50% alpha",
DrawEffectPctTransparency75: "75% alpha",
DrawEffectModulate: "Modulate",
DrawEffectBurn: "Burn",
DrawEffectNormal: "Normal",
DrawEffectMod2XTrans: "Mod2XTrans",
DrawEffectMod2X: "Mod2X",
DrawEffectNone: "None",
}
drawEffect, found := strings[d]
if !found {
return unknown
}
return drawEffect
}

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@ -24,3 +24,31 @@ const (
WeaponClassOneHandToHand // ht1
WeaponClassTwoHandToHand // ht2
)
// Name returns a full name of weapon class
func (w WeaponClass) Name() string {
strings := map[WeaponClass]string{
WeaponClassNone: "None",
WeaponClassHandToHand: "Hand To Hand",
WeaponClassBow: "Bow",
WeaponClassOneHandSwing: "One Hand Swing",
WeaponClassOneHandThrust: "One Hand Thrust",
WeaponClassStaff: "Staff",
WeaponClassTwoHandSwing: "Two Hand Swing",
WeaponClassTwoHandThrust: "Two Hand Thrust",
WeaponClassCrossbow: "Crossbow",
WeaponClassLeftJabRightSwing: "Left Jab Right Swing",
WeaponClassLeftJabRightThrust: "Left Jab Right Thrust",
WeaponClassLeftSwingRightSwing: "Left Swing Right Swing",
WeaponClassLeftSwingRightThrust: "Left Swing Right Thrust",
WeaponClassOneHandToHand: "One Hand To Hand",
WeaponClassTwoHandToHand: "Two Hand To Hand",
}
weaponClass, found := strings[w]
if !found {
return unknown
}
return weaponClass
}

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@ -193,7 +193,7 @@ func (c *COF) Marshal() []byte {
sw.PushBytes(c.unknownBodyBytes...)
for i := range c.CofLayers {
sw.PushBytes(byte(c.CofLayers[i].Type.Int()))
sw.PushBytes(byte(c.CofLayers[i].Type))
sw.PushBytes(c.CofLayers[i].Shadow)
if c.CofLayers[i].Selectable {