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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
Commit Graph

39 Commits

Author SHA1 Message Date
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
Tim Sarbin
22f75b7e39 Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5 Forgot to commit the rest of the files.. 2018-11-27 01:04:27 -05:00
Tim Sarbin
dbb1a2316a Started seperating more map rendering logic. More to come. 2018-11-27 00:56:54 -05:00
Tim Sarbin
04f1238f2c Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
Tim Sarbin
ea5c8bd787 Rendering refactor 2018-11-25 14:15:13 -05:00
Tim Sarbin
6e7dccfe5d Switched to software rendering. 2018-11-25 10:03:30 -05:00
Tim Sarbin
0b3a15403c Now directly using CS-SDL source 2018-11-25 09:50:29 -05:00
Tim Sarbin
8c4646d57a More rendering optimizations 2018-11-25 09:42:39 -05:00
Tim Sarbin
0803e5c223 Rendering optimizations 2018-11-24 23:49:56 -05:00
Tim Sarbin
3a0cbe4b8e Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00
Tim Sarbin
d3a718d8f6 Cleaned up the rendering some. 2018-11-24 20:34:21 -05:00
Tim Sarbin
1c0dede449 fixed rendering 2018-11-24 20:22:03 -05:00
Tim Sarbin
21eb39bf7a More rendering fixes 2018-11-24 19:55:57 -05:00
Tim Sarbin
78fed23e21 More rendering fixes 2018-11-24 18:54:32 -05:00
Tim Sarbin
b456b7be82 Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
Tim Sarbin
60b453c033 Finally fixed broken map load logic. Made palletes less dumb. 2018-11-24 12:15:54 -05:00
Tim Sarbin
ecc6eb2138 Added start of cell renderer. Still trying to fix map load issue 2018-11-24 10:54:02 -05:00
Tim Sarbin
b0869cc7d9 Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e Added textbox. Added keyboard manager. Added name entry. 2018-11-23 20:51:32 -05:00
Tim Sarbin
4c020c13bc Added button disable support. Added ability to darken sprite. Added ok button to char select 2018-11-23 18:03:29 -05:00
Tim Sarbin
6877df0b5a Added hero label text. Added dictionary. Fixed text redraw bug 2018-11-23 16:38:21 -05:00
Tim Sarbin
e348d7b1e1 Tons of performance gained. 2018-11-23 15:22:35 -05:00
Tim Sarbin
8f1d43863d Finished select hero animations 2018-11-23 14:19:48 -05:00
Tim Sarbin
64e6784d2c Added all the characters to the character selection menu 2018-11-23 00:41:39 -05:00
Tim Sarbin
63dbe3f6eb Prevented re-generation of textures. Fixed button on hero class screen. 2018-11-22 23:44:01 -05:00
Tim Sarbin
245eabe4c2 Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad Started work on character select screen. Disabled audio to prevent crashes. 2018-11-22 20:23:00 -05:00
Tim Sarbin
9749fc7b75 Finished button logic. Added github and quit buttons. 2018-11-22 18:46:24 -05:00
Tim Sarbin
679c1ee71f Added more button logic. Fixed transparency issues 2018-11-22 18:06:15 -05:00
Tim Sarbin
3d98be98fe Added font rendering and label support 2018-11-22 16:22:39 -05:00
Tim Sarbin
78190b12d6 Cleaned up rendering logic to reduce verbose code 2018-11-22 14:30:37 -05:00
Tim Sarbin
68d942ab4a More rendering fixes. offsets make sense now. 2018-11-22 12:35:21 -05:00
Tim Sarbin
77c4621295 Fixed menu rendering 2018-11-22 12:19:38 -05:00
Tim Sarbin
48cebfe447 Added initial button rendering 2018-11-22 02:41:31 -05:00
Tim Sarbin
9b721e4cce Added fake loading screen. Added music support. 2018-11-22 02:24:55 -05:00
Tim Sarbin
411d8830f1 Added mouse support. Started font support. Added screenshot 2018-11-22 00:56:36 -05:00
Tim Sarbin
4d124ad959 Initial commit 2018-11-22 00:18:42 -05:00