Merge pull request #1004 from Intyre/linter

Fixed gocritic linter issues
This commit is contained in:
Tim Sarbin 2020-12-23 15:44:11 -05:00 committed by GitHub
commit a8ebddb917
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 5 additions and 10 deletions

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@ -74,8 +74,7 @@ func NewBox(
renderer d2interface.Renderer,
ui *d2ui.UIManager,
contentLayout *Layout,
width, height int,
x, y int,
width, height, x, y int,
l d2util.LogLevel,
title string,
) *Box {

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@ -64,10 +64,7 @@ const (
)
// NewLayoutScrollbar attaches a scrollbar to the parentLayout to control the targetLayout
func NewLayoutScrollbar(
parentLayout *Layout,
targetLayout *Layout,
) *LayoutScrollbar {
func NewLayoutScrollbar(parentLayout, targetLayout *Layout) *LayoutScrollbar {
parentW, parentH := parentLayout.GetSize()
_, targetH := targetLayout.GetSize()
gutterHeight := parentH - (2 * textSliderPartHeight)

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@ -64,7 +64,7 @@ func NewAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntit
// NewPlayer creates a new player entity and returns a pointer to it.
func (f *MapEntityFactory) NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment *d2inventory.CharacterEquipment,
leftSkill, rightSkill int, gold int) *Player {
leftSkill, rightSkill, gold int) *Player {
layerEquipment := &[d2enum.CompositeTypeMax]string{
d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),

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@ -68,7 +68,7 @@ func newGlobeWidget(ui *d2ui.UIManager,
asset *d2asset.AssetManager,
x, y int,
gtype globeType,
value *int, valueMax *int,
value, valueMax *int,
l d2util.LogLevel) *globeWidget {
var globe, overlap *globeFrame

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@ -35,8 +35,7 @@ func CreateAddPlayerPacket(
stats *d2hero.HeroStatsState,
skills map[int]*d2hero.HeroSkill,
equipment d2inventory.CharacterEquipment,
leftSkill, rightSkill int,
gold int) (NetPacket, error) {
leftSkill, rightSkill, gold int) (NetPacket, error) {
addPlayerPacket := AddPlayerPacket{
ID: id,
Name: name,