diff --git a/d2core/d2gui/box.go b/d2core/d2gui/box.go index 446d5e10..63f42394 100644 --- a/d2core/d2gui/box.go +++ b/d2core/d2gui/box.go @@ -74,8 +74,7 @@ func NewBox( renderer d2interface.Renderer, ui *d2ui.UIManager, contentLayout *Layout, - width, height int, - x, y int, + width, height, x, y int, l d2util.LogLevel, title string, ) *Box { diff --git a/d2core/d2gui/layout_scrollbar.go b/d2core/d2gui/layout_scrollbar.go index 151a2a34..38bf2551 100644 --- a/d2core/d2gui/layout_scrollbar.go +++ b/d2core/d2gui/layout_scrollbar.go @@ -64,10 +64,7 @@ const ( ) // NewLayoutScrollbar attaches a scrollbar to the parentLayout to control the targetLayout -func NewLayoutScrollbar( - parentLayout *Layout, - targetLayout *Layout, -) *LayoutScrollbar { +func NewLayoutScrollbar(parentLayout, targetLayout *Layout) *LayoutScrollbar { parentW, parentH := parentLayout.GetSize() _, targetH := targetLayout.GetSize() gutterHeight := parentH - (2 * textSliderPartHeight) diff --git a/d2core/d2map/d2mapentity/factory.go b/d2core/d2map/d2mapentity/factory.go index 2b400b3f..1e24824d 100644 --- a/d2core/d2map/d2mapentity/factory.go +++ b/d2core/d2map/d2mapentity/factory.go @@ -64,7 +64,7 @@ func NewAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntit // NewPlayer creates a new player entity and returns a pointer to it. func (f *MapEntityFactory) NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero, stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment *d2inventory.CharacterEquipment, - leftSkill, rightSkill int, gold int) *Player { + leftSkill, rightSkill, gold int) *Player { layerEquipment := &[d2enum.CompositeTypeMax]string{ d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(), d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(), diff --git a/d2game/d2player/globeWidget.go b/d2game/d2player/globeWidget.go index f2bccb84..6a8da540 100644 --- a/d2game/d2player/globeWidget.go +++ b/d2game/d2player/globeWidget.go @@ -68,7 +68,7 @@ func newGlobeWidget(ui *d2ui.UIManager, asset *d2asset.AssetManager, x, y int, gtype globeType, - value *int, valueMax *int, + value, valueMax *int, l d2util.LogLevel) *globeWidget { var globe, overlap *globeFrame diff --git a/d2networking/d2netpacket/packet_add_player.go b/d2networking/d2netpacket/packet_add_player.go index a503a075..795879a6 100644 --- a/d2networking/d2netpacket/packet_add_player.go +++ b/d2networking/d2netpacket/packet_add_player.go @@ -35,8 +35,7 @@ func CreateAddPlayerPacket( stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment d2inventory.CharacterEquipment, - leftSkill, rightSkill int, - gold int) (NetPacket, error) { + leftSkill, rightSkill, gold int) (NetPacket, error) { addPlayerPacket := AddPlayerPacket{ ID: id, Name: name,