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Reduce GetTiles slice allocation
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@ -256,7 +256,7 @@ func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
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// GetTiles returns a slice of all tiles matching the given style,
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// sequence and tileType.
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func (m *MapEngine) GetTiles(style, sequence int, tileType d2enum.TileType) []d2dt1.Tile {
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tiles := make([]d2dt1.Tile, 0, len(m.dt1TileData))
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tiles := make([]d2dt1.Tile, 0)
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style != int32(style) || m.dt1TileData[idx].Sequence != int32(sequence) ||
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