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OpenDiablo2.Common/Interfaces/ITexture.cs
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OpenDiablo2.Common/Interfaces/ITexture.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Common.Interfaces
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{
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// This allows external systems to store their texture data in other services for later use
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public interface ITexture
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{
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}
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}
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OpenDiablo2.Common/Models/MapCellInfo.cs
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OpenDiablo2.Common/Models/MapCellInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Common.Models
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{
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// Represents a single cell on a map
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public sealed class MapCellInfo
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{
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public Guid TileId;
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public int OffX;
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public int OffY;
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public int FrameWidth;
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public int FrameHeight;
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public Rectangle Rect;
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public ITexture Texture;
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}
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}
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OpenDiablo2.SDL2/SDL2Extensions.cs
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OpenDiablo2.SDL2/SDL2Extensions.cs
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using System.Drawing;
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using SDL2;
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namespace OpenDiablo2.SDL2_
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{
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public static class SDL2Extensions
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{
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public static SDL.SDL_Rect ToSDL2Rect(this Rectangle src) => new SDL.SDL_Rect { x = src.X, y = src.Y, w = src.Width, h = src.Height };
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public static Rectangle ToRectangle(this SDL.SDL_Rect src) => new Rectangle { X = src.x, Y = src.y, Width = src.w, Height = src.h };
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}
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}
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OpenDiablo2.SDL2/SDL2Texture.cs
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OpenDiablo2.SDL2/SDL2Texture.cs
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using System;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.SDL2_
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{
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public sealed class SDL2Texture : ITexture
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{
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public IntPtr Pointer { get; set; }
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}
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}
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