Merge pull request #971 from gucio321/hotfix

code-cleanup: rgbaColor & terminal
This commit is contained in:
Tim Sarbin 2020-12-14 19:56:43 -05:00 committed by GitHub
commit 3a4e6005f6
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 42 additions and 152 deletions

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@ -1,8 +1,6 @@
package d2gui
import (
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
)
@ -37,28 +35,3 @@ func renderSegmented(animation d2interface.Animation, segmentsX, segmentsY, fram
func half(n int) int {
return n / 2
}
func rgbaColor(rgba uint32) color.RGBA {
result := color.RGBA{}
a, b, g, r := 0, 1, 2, 3
byteWidth := 8
byteMask := 0xff
for idx := 0; idx < 4; idx++ {
shift := idx * byteWidth
component := uint8(rgba>>shift) & uint8(byteMask)
switch idx {
case a:
result.A = component
case b:
result.B = component
case g:
result.G = component
case r:
result.R = component
}
}
return result
}

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@ -248,16 +248,16 @@ func (l *Layout) renderEntryDebug(entry *layoutEntry, target d2interface.Surface
target.PushTranslation(entry.x, entry.y)
defer target.Pop()
drawColor := rgbaColor(white)
drawColor := d2util.Color(white)
switch entry.widget.(type) {
case *Layout:
drawColor = rgbaColor(magenta)
drawColor = d2util.Color(magenta)
case *SpacerStatic, *SpacerDynamic:
drawColor = rgbaColor(grey2)
drawColor = d2util.Color(grey2)
case *Label:
drawColor = rgbaColor(green)
drawColor = d2util.Color(green)
case *Button:
drawColor = rgbaColor(yellow)
drawColor = d2util.Color(yellow)
}
target.DrawLine(entry.width, 0, drawColor)
@ -487,7 +487,7 @@ func (l *Layout) createButton(renderer d2interface.Renderer, text string,
return nil, loadErr
}
textColor := rgbaColor(grey)
textColor := d2util.Color(grey)
textWidth, textHeight := font.GetTextMetrics(text)
textX := half(buttonWidth) - half(textWidth)
textY := half(buttonHeight) - half(textHeight) + config.textOffset

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@ -14,6 +14,7 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
)
const (
@ -347,25 +348,15 @@ func parseActionParams(actionType reflect.Type, actionParams []string) ([]reflec
}
func (t *terminal) OutputRaw(text string, category d2enum.TermCategory) {
var line string
lines := d2util.SplitIntoLinesWithMaxWidth(text, termColCountMax)
for _, word := range strings.Split(text, " ") {
if len(line) > 0 {
line += " "
}
for _, line := range lines {
// removes color token (this token ends with [0m )
l := strings.Split(line, "[0m ")
line = l[len(l)-1]
lineLength := len(line)
wordLength := len(word)
if lineLength+wordLength >= termColCountMax {
t.outputHistory = append(t.outputHistory, termHistoryEntry{line, category})
line = word
} else {
line += word
}
t.outputHistory = append(t.outputHistory, termHistoryEntry{line, category})
}
t.outputHistory = append(t.outputHistory, termHistoryEntry{line, category})
}
func (t *terminal) Outputf(format string, params ...interface{}) {
@ -491,39 +482,14 @@ func parseCommand(command string) []string {
return params
}
func rgbaColor(rgba uint32) color.RGBA {
result := color.RGBA{}
a, b, g, r := 0, 1, 2, 3
byteWidth := 8
byteMask := 0xff
for idx := 0; idx < 4; idx++ {
shift := idx * byteWidth
component := uint8(rgba>>shift) & uint8(byteMask)
switch idx {
case a:
result.A = component
case b:
result.B = component
case g:
result.G = component
case r:
result.R = component
}
}
return result
}
func createTerminal() (*terminal, error) {
terminal := &terminal{
lineCount: termRowCount,
bgColor: rgbaColor(darkGrey),
fgColor: rgbaColor(lightGrey),
infoColor: rgbaColor(lightBlue),
warningColor: rgbaColor(yellow),
errorColor: rgbaColor(red),
bgColor: d2util.Color(darkGrey),
fgColor: d2util.Color(lightGrey),
infoColor: d2util.Color(lightBlue),
warningColor: d2util.Color(yellow),
errorColor: d2util.Color(red),
actions: make(map[string]termActionEntry),
}

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@ -180,7 +180,7 @@ const (
blankQuestButtonXSegments = 1
blankQuestButtonYSegments = 1
blankQuestButtonDisabledFrames = -1
blankQuestButtonDisabledFrames = 0
buttonMinipanelCharacterBaseFrame = 0
buttonMinipanelInventoryBaseFrame = 2
@ -900,7 +900,7 @@ func (v *Button) prerenderStates(btnSprite *Sprite, btnLayout *ButtonLayout, lab
label.SetPosition(xOffset, textY)
label.Render(v.normalSurface)
if !btnLayout.HasImage || !btnLayout.AllowFrameChange {
if !btnLayout.AllowFrameChange {
return
}
@ -1002,7 +1002,7 @@ func (v *Button) Render(target d2interface.Surface) {
if v.toggled {
target.Render(v.toggledSurface)
} else {
} else if v.buttonLayout.HasImage { // it allows to use SetEnabled(false) for non-image budons
target.Render(v.disabledSurface)
}
case v.toggled && v.pressed:

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@ -74,7 +74,7 @@ func (s *Sprite) RenderSegmented(target d2interface.Surface, segmentsX, segments
for x := 0; x < segmentsX; x++ {
idx := x + y*segmentsX + frameOffset*segmentsX*segmentsY
if err := s.animation.SetCurrentFrame(idx); err != nil {
s.Error("SetCurrentFrame error" + err.Error())
s.Errorf("Error while setting frame (%d): %s", idx, err)
}
target.PushTranslation(s.x+currentX, s.y+currentY)

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@ -1,7 +1,6 @@
package d2gamescreen
import (
"image/color"
"math"
"os"
"strconv"
@ -190,7 +189,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
v.characterNameLabel[i] = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.characterNameLabel[i].SetPosition(offsetX, offsetY)
v.characterNameLabel[i].Color[0] = rgbaColor(lightBrown)
v.characterNameLabel[i].Color[0] = d2util.Color(lightBrown)
offsetY += labelHeight
@ -201,7 +200,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
v.characterExpLabel[i] = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
v.characterExpLabel[i].SetPosition(offsetX, offsetY)
v.characterExpLabel[i].Color[0] = rgbaColor(lightGreen)
v.characterExpLabel[i].Color[0] = d2util.Color(lightGreen)
}
v.refreshGameStates()
@ -267,31 +266,6 @@ func (v *CharacterSelect) loadCharScrollbar() {
v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
}
func rgbaColor(rgba uint32) color.RGBA {
result := color.RGBA{}
a, b, g, r := 0, 1, 2, 3
byteWidth := 8
byteMask := 0xff
for idx := 0; idx < 4; idx++ {
shift := idx * byteWidth
component := uint8(rgba>>shift) & uint8(byteMask)
switch idx {
case a:
result.A = component
case b:
result.B = component
case g:
result.G = component
case r:
result.R = component
}
}
return result
}
func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
v.newCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, strings.Join(
d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString("#831"), 13), "\n"))
@ -411,7 +385,7 @@ func (v *CharacterSelect) Render(screen d2interface.Surface) {
}
if v.showDeleteConfirmation {
screen.DrawRect(screenWidth, screenHeight, rgbaColor(blackHalfOpacity))
screen.DrawRect(screenWidth, screenHeight, d2util.Color(blackHalfOpacity))
v.okCancelBox.RenderSegmented(screen, 2, 1, 0)
v.deleteCharConfirmLabel.Render(screen)
}

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@ -98,7 +98,7 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel))
v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
v.cinematicsLabel.Color[0] = d2util.Color(lightBrown)
v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
}

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@ -239,32 +239,32 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.versionLabel.Alignment = d2ui.HorizontalAlignRight
v.versionLabel.SetText("OpenDiablo2 - " + v.buildInfo.Branch)
v.versionLabel.Color[0] = rgbaColor(white)
v.versionLabel.Color[0] = d2util.Color(white)
v.versionLabel.SetPosition(versionLabelX, versionLabelY)
v.commitLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.commitLabel.Alignment = d2ui.HorizontalAlignLeft
v.commitLabel.SetText(v.buildInfo.Commit)
v.commitLabel.Color[0] = rgbaColor(white)
v.commitLabel.Color[0] = d2util.Color(white)
v.commitLabel.SetPosition(commitLabelX, commitLabelY)
v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
v.copyrightLabel.SetText(v.asset.TranslateLabel(d2enum.CopyrightLabel))
v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel.Color[0] = d2util.Color(lightBrown)
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
loading.Progress(thirtyPercent)
v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
v.copyrightLabel2.SetText(v.asset.TranslateLabel(d2enum.AllRightsReservedLabel))
v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel2.Color[0] = d2util.Color(lightBrown)
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
v.openDiabloLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.openDiabloLabel.Alignment = d2ui.HorizontalAlignCenter
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color[0] = rgbaColor(lightYellow)
v.openDiabloLabel.Color[0] = d2util.Color(lightYellow)
v.openDiabloLabel.SetPosition(od2LabelX, od2LabelY)
loading.Progress(fiftyPercent)
@ -276,19 +276,19 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
v.tcpJoinGameLabel.Color[0] = d2util.Color(gold)
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
v.machineIP.Alignment = d2ui.HorizontalAlignCenter
v.machineIP.SetText(v.asset.TranslateLabel(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
v.machineIP.Color[0] = rgbaColor(lightYellow)
v.machineIP.Color[0] = d2util.Color(lightYellow)
v.machineIP.SetPosition(machineIPX, machineIPY)
if v.errorLabel != nil {
v.errorLabel.SetPosition(errorLabelX, errorLabelY)
v.errorLabel.Alignment = d2ui.HorizontalAlignCenter
v.errorLabel.Color[0] = rgbaColor(red)
v.errorLabel.Color[0] = d2util.Color(red)
}
}

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@ -666,7 +666,7 @@ func (menu *KeyBindingMenu) onDefaultClicked() error {
func (menu *KeyBindingMenu) onAcceptClicked() error {
for gameEvent, change := range menu.changesToBeSaved {
menu.keyMap.SetPrimaryBinding(gameEvent, change.primary)
menu.keyMap.SetSecondaryBinding(gameEvent, change.primary)
menu.keyMap.SetSecondaryBinding(gameEvent, change.secondary)
}
menu.changesToBeSaved = make(map[d2enum.GameEvent]*bindingChange)

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@ -2,7 +2,6 @@ package d2player
import (
"fmt"
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
@ -216,13 +215,13 @@ func (s *QuestLog) Load() {
s.questName = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
s.questName.Alignment = d2ui.HorizontalAlignCenter
s.questName.Color[0] = rgbaColor(white)
s.questName.Color[0] = d2util.Color(white)
s.questName.SetPosition(questNameLabelX, questNameLabelY)
s.panelGroup.AddWidget(s.questName)
s.questDescr = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
s.questDescr.Alignment = d2ui.HorizontalAlignLeft
s.questDescr.Color[0] = rgbaColor(white)
s.questDescr.Color[0] = d2util.Color(white)
s.questDescr.SetPosition(questDescrLabelX, questDescrLabelY)
s.panelGroup.AddWidget(s.questDescr)
@ -286,6 +285,7 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
var icon *d2ui.Sprite
for n := 0; n < questsInAct; n++ {
cw := n
x, y := s.getPositionForSocket(n)
socket, err := s.uiManager.NewSprite(d2resource.QuestLogSocket, d2resource.PaletteSky)
@ -298,6 +298,7 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
button := s.uiManager.NewButton(d2ui.ButtonTypeBlankQuestBtn, "")
button.SetPosition(x+questOffsetX, y+questOffsetY)
button.SetEnabled(s.questStatus[s.cordsToQuestID(act, cw)] != d2enum.QuestStatusNotStarted)
buttons = append(buttons, button)
icon, err = s.makeQuestIconForAct(act, n)
@ -383,7 +384,7 @@ func (s *QuestLog) setQuestLabel() {
s.questName.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d", s.selectedTab+1, s.selectedQuest)))
status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)]
status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)-1]
switch status {
case d2enum.QuestStatusCompleted:
s.questDescr.SetText(
@ -393,6 +394,8 @@ func (s *QuestLog) setQuestLabel() {
questDescriptionLenght),
"\n"),
)
case d2enum.QuestStatusCompleting:
s.questDescr.SetText("")
case d2enum.QuestStatusNotStarted:
s.questDescr.SetText("")
default:
@ -527,32 +530,6 @@ func (s *QuestLog) renderStaticPanelFrames(target d2interface.Surface) {
}
}
// copy from character select (github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen/character_select.go)
func rgbaColor(rgba uint32) color.RGBA {
result := color.RGBA{}
a, b, g, r := 0, 1, 2, 3
byteWidth := 8
byteMask := 0xff
for idx := 0; idx < 4; idx++ {
shift := idx * byteWidth
component := uint8(rgba>>shift) & uint8(byteMask)
switch idx {
case a:
result.A = component
case b:
result.B = component
case g:
result.G = component
case r:
result.R = component
}
}
return result
}
func (s *QuestLog) cordsToQuestID(act, number int) int {
key := (act-1)*d2enum.NormalActQuestsNumber + number
if act > d2enum.Act4 {