fixed saving key change bug

This commit is contained in:
M. Sz 2020-12-14 16:46:33 +01:00
parent 25f405838a
commit 208f2feed5
1 changed files with 1 additions and 1 deletions

View File

@ -666,7 +666,7 @@ func (menu *KeyBindingMenu) onDefaultClicked() error {
func (menu *KeyBindingMenu) onAcceptClicked() error {
for gameEvent, change := range menu.changesToBeSaved {
menu.keyMap.SetPrimaryBinding(gameEvent, change.primary)
menu.keyMap.SetSecondaryBinding(gameEvent, change.primary)
menu.keyMap.SetSecondaryBinding(gameEvent, change.secondary)
}
menu.changesToBeSaved = make(map[d2enum.GameEvent]*bindingChange)