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Set a more interesting test map. disabled wall rendering
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@ -48,7 +48,7 @@ namespace OpenDiablo2.Core.GameState_
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Seed = random.Next();
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sceneManager.ChangeScene("Game");
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ChangeMap(eLevelId.Act1_Town1);
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ChangeMap(eLevelId.Act5_BaalEntrance);
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}
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public void ChangeMap(eLevelId levelId)
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@ -57,7 +57,7 @@ namespace OpenDiablo2.Core.Map_Engine
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{
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PurgeAllMapData();
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LoadNewMapData();
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//CameraLocation = new PointF(gameState.MapData.Width / 2, gameState.MapData.Height / 2);
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CameraLocation = new PointF(gameState.MapData.Width / 2, gameState.MapData.Height / 2);
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}
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private void LoadNewMapData()
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