OpenDiablo2/UI/Manager.go

129 lines
3.2 KiB
Go
Raw Normal View History

2019-10-25 23:12:42 +00:00
package UI
import (
"github.com/essial/OpenDiablo2/Common"
"github.com/essial/OpenDiablo2/Palettes"
"github.com/essial/OpenDiablo2/ResourcePaths"
"github.com/hajimehoshi/ebiten"
)
2019-10-26 00:28:14 +00:00
// CursorButton represents a mouse button
type CursorButton uint8
const (
// CursorButtonLeft represents the left mouse button
CursorButtonLeft CursorButton = 1
// CursorButtonRight represents the right mouse button
CursorButtonRight CursorButton = 2
)
2019-10-25 23:12:42 +00:00
// Manager represents the UI manager
type Manager struct {
widgets []Widget
2019-10-26 00:28:14 +00:00
cursorSprite *Common.Sprite
cursorButtons CursorButton
2019-10-26 03:41:54 +00:00
pressedIndex int
2019-10-26 00:28:14 +00:00
CursorX int
CursorY int
2019-10-25 23:12:42 +00:00
}
// CreateManager creates a new instance of a UI manager
2019-10-25 23:37:04 +00:00
func CreateManager(provider Common.FileProvider) *Manager {
2019-10-25 23:12:42 +00:00
result := &Manager{
2019-10-26 03:41:54 +00:00
pressedIndex: -1,
widgets: make([]Widget, 0),
2019-10-25 23:12:42 +00:00
cursorSprite: provider.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units),
}
return result
}
// Reset resets the state of the UI manager. Typically called for new scenes
func (v *Manager) Reset() {
v.widgets = make([]Widget, 0)
2019-10-26 03:41:54 +00:00
v.pressedIndex = -1
2019-10-25 23:12:42 +00:00
}
// AddWidget adds a widget to the UI manager
func (v *Manager) AddWidget(widget Widget) {
2019-10-25 23:12:42 +00:00
v.widgets = append(v.widgets, widget)
}
// Draw renders all of the UI elements
func (v *Manager) Draw(screen *ebiten.Image) {
for _, widget := range v.widgets {
if !widget.GetVisible() {
continue
}
widget.Draw(screen)
}
2019-10-25 23:12:42 +00:00
cx, cy := ebiten.CursorPosition()
v.cursorSprite.MoveTo(cx, cy)
v.cursorSprite.Draw(screen)
}
// Update updates all of the UI elements
func (v *Manager) Update() {
2019-10-26 00:28:14 +00:00
v.cursorButtons = 0
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
v.cursorButtons |= CursorButtonLeft
}
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
v.cursorButtons |= CursorButtonRight
}
v.CursorX, v.CursorY = ebiten.CursorPosition()
2019-10-26 03:41:54 +00:00
if v.CursorButtonPressed(CursorButtonLeft) {
found := false
for i, widget := range v.widgets {
if !widget.GetVisible() || !widget.GetEnabled() {
continue
}
wx, wy := widget.GetLocation()
ww, wh := widget.GetSize()
if v.CursorX >= wx && v.CursorX <= wx+int(ww) && v.CursorY >= wy && v.CursorY <= wy+int(wh) {
widget.SetPressed(true)
if v.pressedIndex == -1 {
found = true
v.pressedIndex = i
} else if v.pressedIndex > -1 && v.pressedIndex != i {
v.widgets[i].SetPressed(false)
} else {
v.widgets[i].SetPressed(true)
found = true
}
} else {
widget.SetPressed(false)
}
}
if !found {
if v.pressedIndex > -1 {
v.widgets[v.pressedIndex].SetPressed(false)
} else {
v.pressedIndex = -2
}
}
} else {
if v.pressedIndex > -1 {
widget := v.widgets[v.pressedIndex]
wx, wy := widget.GetLocation()
ww, wh := widget.GetSize()
if v.CursorX >= wx && v.CursorX <= wx+int(ww) && v.CursorY >= wy && v.CursorY <= wy+int(wh) {
widget.Activate()
}
} else {
for _, widget := range v.widgets {
if !widget.GetVisible() || !widget.GetEnabled() {
continue
}
widget.SetPressed(false)
}
}
v.pressedIndex = -1
}
2019-10-26 00:28:14 +00:00
}
2019-10-25 23:12:42 +00:00
2019-10-26 00:28:14 +00:00
// CursorButtonPressed determines if the specified button has been pressed
func (v *Manager) CursorButtonPressed(button CursorButton) bool {
return v.cursorButtons&button > 0
2019-10-25 23:12:42 +00:00
}