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OpenDiablo2/UI/Manager.go

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2019-10-25 23:12:42 +00:00
package UI
import (
"github.com/essial/OpenDiablo2/Common"
"github.com/essial/OpenDiablo2/Palettes"
"github.com/essial/OpenDiablo2/ResourcePaths"
"github.com/hajimehoshi/ebiten"
)
// Manager represents the UI manager
type Manager struct {
widgets []*Widget
cursorSprite *Common.Sprite
}
// CreateManager creates a new instance of a UI manager
func CreateManager(provider Common.SpriteProvider) *Manager {
result := &Manager{
widgets: make([]*Widget, 0),
cursorSprite: provider.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units),
}
return result
}
// Reset resets the state of the UI manager. Typically called for new scenes
func (v *Manager) Reset() {
v.widgets = make([]*Widget, 0)
}
// AddWidget adds a widget to the UI manager
func (v *Manager) AddWidget(widget *Widget) {
v.widgets = append(v.widgets, widget)
}
// Draw renders all of the UI elements
func (v *Manager) Draw(screen *ebiten.Image) {
cx, cy := ebiten.CursorPosition()
v.cursorSprite.MoveTo(cx, cy)
v.cursorSprite.Draw(screen)
}
// Update updates all of the UI elements
func (v *Manager) Update() {
}