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OpenDiablo2/common/LevelTypes.go

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package common
import (
"log"
"strings"
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"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type LevelTypeRecord struct {
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Name string
Id int
Files [32]string
Beta bool
Act int
Expansion bool
}
var LevelTypes []LevelTypeRecord
func LoadLevelTypes(fileProvider FileProvider) {
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data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelType)), "\r\n")[1:]
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LevelTypes = make([]LevelTypeRecord, len(data))
for i, line := range data {
idx := -1
inc := func() int {
idx++
return idx
}
if len(line) == 0 {
continue
}
parts := strings.Split(line, "\t")
if parts[0] == "Expansion" {
continue
}
LevelTypes[i].Name = parts[inc()]
LevelTypes[i].Id = StringToInt(parts[inc()])
for fileIdx := range LevelTypes[i].Files {
LevelTypes[i].Files[fileIdx] = parts[inc()]
if LevelTypes[i].Files[fileIdx] == "0" {
LevelTypes[i].Files[fileIdx] = ""
}
}
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LevelTypes[i].Beta = parts[inc()] != "1"
LevelTypes[i].Act = StringToInt(parts[inc()])
LevelTypes[i].Expansion = parts[inc()] != "1"
}
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log.Printf("Loaded %d LevelType records", len(LevelTypes))
}