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OpenDiablo2/Common/Rectangle.go

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package Common
type Rectangle struct {
Left int
Top int
Width int
Height int
}
func (v *Rectangle) Bottom() int {
return v.Top + v.Height
}
func (v *Rectangle) Right() int {
return v.Left + v.Width
}
func (v *Rectangle) IsInRect(x, y int) bool {
return x >= v.Left && x < v.Left+v.Width && y >= v.Top && y < v.Top+v.Height
}