OpenDiablo2/Scenes/SelectHeroClass.go

442 lines
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2019-10-27 06:58:37 +00:00
package Scenes
import (
"image"
"github.com/essial/OpenDiablo2/Common"
"github.com/essial/OpenDiablo2/Palettes"
"github.com/essial/OpenDiablo2/ResourcePaths"
"github.com/essial/OpenDiablo2/Sound"
"github.com/essial/OpenDiablo2/UI"
"github.com/hajimehoshi/ebiten"
)
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)
type HeroRenderInfo struct {
Stance HeroStance
IdleSprite *Common.Sprite
IdleSelectedSprite *Common.Sprite
ForwardWalkSprite *Common.Sprite
ForwardWalkSpriteOverlay *Common.Sprite
SelectedSprite *Common.Sprite
SelectedSpriteOverlay *Common.Sprite
BackWalkSprite *Common.Sprite
BackWalkSpriteOverlay *Common.Sprite
SelectionBounds image.Rectangle
}
type SelectHeroClass struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
sceneProvider SceneProvider
bgImage *Common.Sprite
campfire *Common.Sprite
headingLabel *UI.Label
heroRenderInfo map[Common.Hero]*HeroRenderInfo
}
func CreateSelectHeroClass(
fileProvider Common.FileProvider,
sceneProvider SceneProvider,
uiManager *UI.Manager, soundManager *Sound.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[Common.Hero]*HeroRenderInfo),
}
return result
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
return []func(){
func() {
v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, Palettes.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = UI.LabelAlignCenter
},
func() {
v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
},
func() {
v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, Palettes.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
}
v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, Palettes.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
}
v.heroRenderInfo[Common.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, Palettes.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
}
v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, Palettes.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
}
v.heroRenderInfo[Common.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, Palettes.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
}
v.heroRenderInfo[Common.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, Palettes.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
}
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, Palettes.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, Palettes.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
}
v.heroRenderInfo[Common.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
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}
}
func (v *SelectHeroClass) Unload() {
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
canSelect = false
break
}
}
for heroType := range v.heroRenderInfo {
v.updateHeroSelectionHover(heroType, canSelect)
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero Common.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceSelected {
continue
}
// PlayHeroDeselected(ri.Key);
heroInfo.Stance = HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
// selectedHero = hero;
// UpdateHeroText();
// PlayHeroSelected(hero);
return
}
if mouseHover {
renderInfo.Stance = HeroStanceIdleSelected
} else {
renderInfo.Stance = HeroStanceIdle
}
/*
if (selectedHero == null && mouseHover)
{
selectedHero = hero;
UpdateHeroText();
}
*/
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero Common.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}