package Scenes import ( "image" "github.com/essial/OpenDiablo2/Common" "github.com/essial/OpenDiablo2/Palettes" "github.com/essial/OpenDiablo2/ResourcePaths" "github.com/essial/OpenDiablo2/Sound" "github.com/essial/OpenDiablo2/UI" "github.com/hajimehoshi/ebiten" ) type HeroStance int const ( HeroStanceIdle HeroStance = 0 HeroStanceIdleSelected HeroStance = 1 HeroStanceApproaching HeroStance = 2 HeroStanceSelected HeroStance = 3 HeroStanceRetreating HeroStance = 4 ) type HeroRenderInfo struct { Stance HeroStance IdleSprite *Common.Sprite IdleSelectedSprite *Common.Sprite ForwardWalkSprite *Common.Sprite ForwardWalkSpriteOverlay *Common.Sprite SelectedSprite *Common.Sprite SelectedSpriteOverlay *Common.Sprite BackWalkSprite *Common.Sprite BackWalkSpriteOverlay *Common.Sprite SelectionBounds image.Rectangle } type SelectHeroClass struct { uiManager *UI.Manager soundManager *Sound.Manager fileProvider Common.FileProvider sceneProvider SceneProvider bgImage *Common.Sprite campfire *Common.Sprite headingLabel *UI.Label heroRenderInfo map[Common.Hero]*HeroRenderInfo } func CreateSelectHeroClass( fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager, ) *SelectHeroClass { result := &SelectHeroClass{ uiManager: uiManager, sceneProvider: sceneProvider, fileProvider: fileProvider, soundManager: soundManager, heroRenderInfo: make(map[Common.Hero]*HeroRenderInfo), } return result } func (v *SelectHeroClass) Load() []func() { v.soundManager.PlayBGM(ResourcePaths.BGMTitle) return []func(){ func() { v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar) v.bgImage.MoveTo(0, 0) }, func() { v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, Palettes.Units) fontWidth, _ := v.headingLabel.GetSize() v.headingLabel.MoveTo(400-int(fontWidth/2), 17) v.headingLabel.SetText("Select Hero Class") v.headingLabel.Alignment = UI.LabelAlignCenter }, func() { v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar) v.campfire.MoveTo(380, 335) v.campfire.Animate = true }, func() { v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, Palettes.Fechar), nil, image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}}, } v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500 v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500 v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330) v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000 v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, Palettes.Fechar), image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}}, } v.heroRenderInfo[Common.HeroSorceress].IdleSprite.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300 v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300 v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200 v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200 v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, Palettes.Fechar), image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}}, } v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000 v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000 v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500 v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, Palettes.Fechar), nil, image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}}, } v.heroRenderInfo[Common.HeroPaladin].IdleSprite.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400 v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400 v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.MoveTo(521, 338) v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300 v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, Palettes.Fechar), nil, image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}}, } v.heroRenderInfo[Common.HeroAmazon].IdleSprite.MoveTo(100, 339) v.heroRenderInfo[Common.HeroAmazon].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339) v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339) v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200 v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.MoveTo(100, 339) v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.MoveTo(100, 339) v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, Palettes.Fechar), nil, image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}}, } v.heroRenderInfo[Common.HeroAssassin].IdleSprite.MoveTo(231, 365) v.heroRenderInfo[Common.HeroAssassin].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365) v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365) v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800 v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.MoveTo(231, 365) v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.MoveTo(231, 365) v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{ HeroStanceIdle, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar), v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, Palettes.Fechar), nil, v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, Palettes.Fechar), nil, image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}}, } v.heroRenderInfo[Common.HeroDruid].IdleSprite.MoveTo(720, 370) v.heroRenderInfo[Common.HeroDruid].IdleSprite.Animate = true v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370) v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.Animate = true v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370) v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.Animate = true v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800 v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[Common.HeroDruid].SelectedSprite.MoveTo(720, 370) v.heroRenderInfo[Common.HeroDruid].SelectedSprite.Animate = true v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.MoveTo(720, 370) v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.Animate = true v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.StopOnLastFrame = true }, } } func (v *SelectHeroClass) Unload() { } func (v *SelectHeroClass) Render(screen *ebiten.Image) { v.bgImage.DrawSegments(screen, 4, 3, 0) v.headingLabel.Draw(screen) for heroClass, heroInfo := range v.heroRenderInfo { if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected { v.renderHero(screen, heroClass) } } for heroClass, heroInfo := range v.heroRenderInfo { if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected { v.renderHero(screen, heroClass) } } v.campfire.Draw(screen) } func (v *SelectHeroClass) Update(tickTime float64) { canSelect := true for _, info := range v.heroRenderInfo { if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected { canSelect = false break } } for heroType := range v.heroRenderInfo { v.updateHeroSelectionHover(heroType, canSelect) } } func (v *SelectHeroClass) updateHeroSelectionHover(hero Common.Hero, canSelect bool) { renderInfo := v.heroRenderInfo[hero] switch renderInfo.Stance { case HeroStanceApproaching: if renderInfo.ForwardWalkSprite.OnLastFrame() { renderInfo.Stance = HeroStanceSelected renderInfo.SelectedSprite.ResetAnimation() if renderInfo.SelectedSpriteOverlay != nil { renderInfo.SelectedSpriteOverlay.ResetAnimation() } } return case HeroStanceRetreating: if renderInfo.BackWalkSprite.OnLastFrame() { renderInfo.Stance = HeroStanceIdle renderInfo.IdleSprite.ResetAnimation() } return } if !canSelect { return } if renderInfo.Stance == HeroStanceSelected { return } mouseX := v.uiManager.CursorX mouseY := v.uiManager.CursorY b := renderInfo.SelectionBounds mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y) if mouseHover && v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) { // showEntryUi = true; renderInfo.Stance = HeroStanceApproaching renderInfo.ForwardWalkSprite.ResetAnimation() if renderInfo.ForwardWalkSpriteOverlay != nil { renderInfo.ForwardWalkSpriteOverlay.ResetAnimation() } for _, heroInfo := range v.heroRenderInfo { if heroInfo.Stance != HeroStanceSelected { continue } // PlayHeroDeselected(ri.Key); heroInfo.Stance = HeroStanceRetreating heroInfo.BackWalkSprite.ResetAnimation() if heroInfo.BackWalkSpriteOverlay != nil { heroInfo.BackWalkSpriteOverlay.ResetAnimation() } } // selectedHero = hero; // UpdateHeroText(); // PlayHeroSelected(hero); return } if mouseHover { renderInfo.Stance = HeroStanceIdleSelected } else { renderInfo.Stance = HeroStanceIdle } /* if (selectedHero == null && mouseHover) { selectedHero = hero; UpdateHeroText(); } */ } func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero Common.Hero) { renderInfo := v.heroRenderInfo[hero] switch renderInfo.Stance { case HeroStanceIdle: renderInfo.IdleSprite.Draw(screen) case HeroStanceIdleSelected: renderInfo.IdleSelectedSprite.Draw(screen) case HeroStanceApproaching: renderInfo.ForwardWalkSprite.Draw(screen) if renderInfo.ForwardWalkSpriteOverlay != nil { renderInfo.ForwardWalkSpriteOverlay.Draw(screen) } case HeroStanceSelected: renderInfo.SelectedSprite.Draw(screen) if renderInfo.SelectedSpriteOverlay != nil { renderInfo.SelectedSpriteOverlay.Draw(screen) } case HeroStanceRetreating: renderInfo.BackWalkSprite.Draw(screen) if renderInfo.BackWalkSpriteOverlay != nil { renderInfo.BackWalkSpriteOverlay.Draw(screen) } } }