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OpenDiablo2/d2core/d2asset/palette.go

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package d2asset
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
func ImgIndexToRGBA(indexData []byte, palette d2interface.Palette) []byte {
bytesPerPixel := 4
colorData := make([]byte, len(indexData)*bytesPerPixel)
for i := 0; i < len(indexData); i++ {
// Index zero is hardcoded transparent regardless of palette
if indexData[i] == 0 {
continue
}
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c, _ := palette.GetColor(int(indexData[i]))
colorData[i*bytesPerPixel] = c.R()
colorData[i*bytesPerPixel+1] = c.G()
colorData[i*bytesPerPixel+2] = c.B()
colorData[i*bytesPerPixel+3] = c.A()
}
return colorData
}