package d2asset import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" func ImgIndexToRGBA(indexData []byte, palette d2interface.Palette) []byte { bytesPerPixel := 4 colorData := make([]byte, len(indexData)*bytesPerPixel) for i := 0; i < len(indexData); i++ { // Index zero is hardcoded transparent regardless of palette if indexData[i] == 0 { continue } c, _ := palette.GetColor(int(indexData[i])) colorData[i*bytesPerPixel] = c.R() colorData[i*bytesPerPixel+1] = c.G() colorData[i*bytesPerPixel+2] = c.B() colorData[i*bytesPerPixel+3] = c.A() } return colorData }