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OpenDiablo2/main.go

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package main
import (
"github.com/essial/OpenDiablo2/Core"
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"log"
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"github.com/essial/OpenDiablo2/MPQ"
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"github.com/hajimehoshi/ebiten"
)
var d2Engine *Core.Engine
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func main() {
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
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MPQ.InitializeCryptoBuffer()
d2Engine = Core.CreateEngine()
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ebiten.SetCursorVisible(false)
ebiten.SetFullscreen(d2Engine.Settings.FullScreen)
ebiten.SetRunnableInBackground(d2Engine.Settings.RunInBackground)
ebiten.SetVsyncEnabled(d2Engine.Settings.VsyncEnabled)
ebiten.SetMaxTPS(d2Engine.Settings.TicksPerSecond)
if err := ebiten.Run(update, 800, 600, d2Engine.Settings.Scale, "OpenDiablo 2"); err != nil {
log.Fatal(err)
}
}
func update(screen *ebiten.Image) error {
d2Engine.Update()
if ebiten.IsDrawingSkipped() {
return nil
}
d2Engine.Draw(screen)
return nil
}