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OpenDiablo2/d2game/d2gamescreen/map_engine_testing.go

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package d2gamescreen
import (
"os"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
)
type RegionSpec struct {
regionType d2enum.RegionIdType
startPresetIndex int
endPresetIndex int
extra []int
}
var regions = []RegionSpec{
//Act I
{d2enum.RegionAct1Town, 1, 3, []int{}},
{d2enum.RegionAct1Wilderness, 4, 52, []int{
108,
160, 161, 162, 163, 164,
}},
{d2enum.RegionAct1Cave, 53, 107, []int{}},
{d2enum.RegionAct1Crypt, 109, 159, []int{}},
{d2enum.RegionAct1Monestary, 165, 165, []int{}},
{d2enum.RegionAct1Courtyard, 166, 166, []int{256}},
{d2enum.RegionAct1Barracks, 167, 205, []int{}},
{d2enum.RegionAct1Jail, 206, 255, []int{}},
{d2enum.RegionAct1Cathedral, 257, 257, []int{}},
{d2enum.RegionAct1Catacombs, 258, 299, []int{}},
{d2enum.RegionAct1Tristram, 300, 300, []int{}},
//Act II
{d2enum.RegionAct2Town, 301, 301, []int{}},
{d2enum.RegionAct2Sewer, 302, 352, []int{}},
{d2enum.RegionAct2Harem, 353, 357, []int{}},
{d2enum.RegionAct2Basement, 358, 361, []int{}},
{d2enum.RegionAct2Desert, 362, 413, []int{}},
{d2enum.RegionAct2Tomb, 414, 481, []int{}},
{d2enum.RegionAct2Lair, 482, 509, []int{}},
{d2enum.RegionAct2Arcane, 510, 528, []int{}},
//Act III
{d2enum.RegionAct3Town, 529, 529, []int{}},
{d2enum.RegionAct3Jungle, 530, 604, []int{}},
{d2enum.RegionAct3Kurast, 605, 658, []int{
748, 749, 750, 751, 752, 753, 754,
755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796,
//yeah, i know =(
}},
{d2enum.RegionAct3Spider, 659, 664, []int{}},
{d2enum.RegionAct3Dungeon, 665, 704, []int{}},
{d2enum.RegionAct3Sewer, 705, 747, []int{}},
//Act IV
{d2enum.RegionAct4Town, 797, 798, []int{}},
{d2enum.RegionAct4Mesa, 799, 835, []int{}},
{d2enum.RegionAct4Lava, 836, 862, []int{}},
//Act V -- broken or wrong order
{d2enum.RegonAct5Town, 863, 864, []int{}},
{d2enum.RegionAct5Siege, 865, 879, []int{}},
{d2enum.RegionAct5Barricade, 880, 1002, []int{}},
{d2enum.RegionAct5IceCaves, 1003, 1041, []int{}},
{d2enum.RegionAct5Temple, 1042, 1052, []int{}},
{d2enum.RegionAct5Baal, 1059, 1090, []int{}},
{d2enum.RegionAct5Lava, 1053, 1058, []int{}},
}
type MapEngineTest struct {
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gameState *d2player.PlayerState
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mapEngine *d2mapengine.MapEngine
mapRenderer *d2maprenderer.MapRenderer
//TODO: this is region specific properties, should be refactored for multi-region rendering
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currentRegion int
levelPreset int
fileIndex int
regionSpec RegionSpec
filesCount int
debugVisLevel int
}
func CreateMapEngineTest(currentRegion int, levelPreset int) *MapEngineTest {
result := &MapEngineTest{
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currentRegion: currentRegion,
levelPreset: levelPreset,
fileIndex: 0,
regionSpec: RegionSpec{},
filesCount: 0,
}
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result.gameState = d2player.CreateTestGameState()
return result
}
func (met *MapEngineTest) LoadRegionByIndex(n int, levelPreset, fileIndex int) {
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d2maprenderer.InvalidateImageCache()
for _, spec := range regions {
if spec.regionType == d2enum.RegionIdType(n) {
met.regionSpec = spec
inExtra := false
for _, e := range spec.extra {
if e == levelPreset {
inExtra = true
break
}
}
if !inExtra {
if levelPreset < spec.startPresetIndex {
levelPreset = spec.startPresetIndex
}
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if levelPreset > spec.endPresetIndex {
levelPreset = spec.endPresetIndex
}
}
met.levelPreset = levelPreset
}
}
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if n == 0 {
met.mapEngine.SetSeed(time.Now().UnixNano())
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d2mapgen.GenerateAct1Overworld(met.mapEngine)
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} else {
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met.mapEngine = d2mapengine.CreateMapEngine() // necessary for map name update
met.mapEngine.SetSeed(time.Now().UnixNano())
met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex, true)
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met.mapEngine.RegenerateWalkPaths()
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}
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met.mapRenderer.SetMapEngine(met.mapEngine)
met.mapRenderer.MoveCameraTo(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition()))
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}
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func (met *MapEngineTest) OnLoad() error {
d2input.BindHandler(met)
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met.mapEngine = d2mapengine.CreateMapEngine()
met.mapRenderer = d2maprenderer.CreateMapRenderer(met.mapEngine)
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met.LoadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex)
return nil
}
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func (met *MapEngineTest) OnUnload() error {
d2input.UnbindHandler(met)
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return nil
}
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func (met *MapEngineTest) Render(screen d2render.Surface) error {
met.mapRenderer.Render(screen)
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//screenX, screenY := d2render.GetCursorPos()
//worldX, worldY := met.mapRenderer.ScreenToWorld(screenX, screenY)
//
//levelFilesToPick := make([]string, 0)
//fileIndex := met.fileIndex
//levelPreset := curRegion.LevelPreset()
//regionPath := curRegion.RegionPath()
//for n, fileRecord := range levelPreset.Files {
// if len(fileRecord) == 0 || fileRecord == "" || fileRecord == "0" {
// continue
// }
// levelFilesToPick = append(levelFilesToPick, fileRecord)
// if fileRecord == regionPath {
// fileIndex = n
// }
//}
//if met.fileIndex == -1 {
// met.fileIndex = fileIndex
//}
//met.filesCount = len(levelFilesToPick)
//
//tileX := int(math.Floor(worldX))
//tileY := int(math.Floor(worldY))
//
//subtileX := int((worldX - float64(int(worldX))) * 5)
//subtileY := int((worldY - float64(int(worldY))) * 5)
//
//regionWidth, regionHeight := curRegion.GetTileSize()
//if tileX >= 0 && tileY >= 0 && tileX < regionWidth && tileY < regionHeight {
// tile := curRegion.Tile(tileX, tileY)
// screen.PushTranslation(5, 5)
// screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, tileX, subtileX, tileY, subtileY)
// screen.PushTranslation(0, 16)
// screen.DrawText("Map: " + curRegion.LevelType().Name)
// screen.PushTranslation(0, 16)
// screen.DrawText("%v: %v/%v [%v, %v]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset)
// screen.PushTranslation(0, 16)
// screen.DrawText("N - next region, P - previous region")
// screen.PushTranslation(0, 16)
// screen.DrawText("Shift+N - next preset, Shift+P - previous preset")
// screen.PushTranslation(0, 16)
// screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file")
// screen.PushTranslation(0, 16)
// popN := 7
// if len(tile.Floors) > 0 {
// screen.PushTranslation(0, 16)
// screen.DrawText("Floors:")
// screen.PushTranslation(16, 0)
// for idx, floor := range tile.Floors {
// popN++
// screen.PushTranslation(0, 16)
// tileData := curRegion.TileData(int32(floor.Style), int32(floor.Sequence), d2enum.Floor)
// tileSubAttrs := d2dt1.SubTileFlags{}
// if tileData != nil {
// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
// }
// screen.DrawText("Floor %v: [ANI:%t] %s", idx, floor.Animated, tileSubAttrs.DebugString())
//
// }
// screen.PushTranslation(-16, 0)
// popN += 3
// }
// if len(tile.Walls) > 0 {
// screen.PushTranslation(0, 16)
// screen.DrawText("Walls:")
// screen.PushTranslation(16, 0)
// for idx, wall := range tile.Walls {
// popN++
// screen.PushTranslation(0, 16)
// tileData := curRegion.TileData(int32(wall.Style), int32(wall.Sequence), d2enum.Floor)
// tileSubAttrs := d2dt1.SubTileFlags{}
// if tileData != nil {
// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
// }
// screen.DrawText("Wall %v: [HID:%t] %s", idx, wall.Hidden, tileSubAttrs.DebugString())
//
// }
// screen.PushTranslation(-16, 0)
// popN += 3
// }
// if len(tile.Walls) > 0 {
// screen.PushTranslation(0, 16)
// screen.DrawText("Shadows:")
// screen.PushTranslation(16, 0)
// for idx, shadow := range tile.Shadows {
// popN++
// screen.PushTranslation(0, 16)
// tileData := curRegion.TileData(int32(shadow.Style), int32(shadow.Sequence), d2enum.Floor)
// tileSubAttrs := d2dt1.SubTileFlags{}
// if tileData != nil {
// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
// }
// screen.DrawText("Wall %v: [HID:%t] %s", idx, shadow.Hidden, tileSubAttrs.DebugString())
//
// }
// screen.PushTranslation(-16, 0)
// popN += 3
// }
// screen.PopN(popN)
//}
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return nil
}
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func (met *MapEngineTest) Advance(tickTime float64) error {
met.mapEngine.Advance(tickTime)
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met.mapRenderer.Advance(tickTime)
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return nil
}
func (met *MapEngineTest) OnKeyRepeat(event d2input.KeyEvent) bool {
var moveSpeed float64 = 8
if event.KeyMod == d2input.KeyModShift {
moveSpeed *= 2
}
if event.Key == d2input.KeyDown {
met.mapRenderer.MoveCameraBy(0, moveSpeed)
return true
}
if event.Key == d2input.KeyUp {
met.mapRenderer.MoveCameraBy(0, -moveSpeed)
return true
}
if event.Key == d2input.KeyRight {
met.mapRenderer.MoveCameraBy(moveSpeed, 0)
return true
}
if event.Key == d2input.KeyLeft {
met.mapRenderer.MoveCameraBy(-moveSpeed, 0)
return true
}
return false
}
func (met *MapEngineTest) OnKeyDown(event d2input.KeyEvent) bool {
if event.Key == d2input.KeyEscape {
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os.Exit(0)
return true
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}
if event.Key == d2input.KeyN {
if event.KeyMod == d2input.KeyModControl {
met.fileIndex = increment(met.fileIndex, 0, met.filesCount-1)
d2screen.SetNextScreen(met)
} else if event.KeyMod == d2input.KeyModShift {
met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
d2screen.SetNextScreen(met)
} else {
met.currentRegion = increment(met.currentRegion, 0, len(regions))
d2screen.SetNextScreen(met)
}
return true
}
if event.Key == d2input.KeyP {
if event.KeyMod == d2input.KeyModControl {
met.fileIndex = decrement(met.fileIndex, 0, met.filesCount-1)
d2screen.SetNextScreen(met)
} else if event.KeyMod == d2input.KeyModShift {
met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
d2screen.SetNextScreen(met)
} else {
met.currentRegion = decrement(met.currentRegion, 0, len(regions))
d2screen.SetNextScreen(met)
}
return true
}
return false
}
func increment(v, min, max int) int {
v++
if v > max {
return min
}
return v
}
func decrement(v, min, max int) int {
v--
if v < min {
return max
}
return v
}