2020-02-01 18:55:56 -05:00
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package d2gamescene
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import (
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"image/color"
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"math"
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"os"
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"strings"
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"github.com/hajimehoshi/ebiten"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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dh "github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gamestate"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scene"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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type CharacterSelect struct {
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background *d2ui.Sprite
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newCharButton d2ui.Button
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convertCharButton d2ui.Button
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deleteCharButton d2ui.Button
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exitButton d2ui.Button
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okButton d2ui.Button
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deleteCharCancelButton d2ui.Button
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deleteCharOkButton d2ui.Button
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selectionBox *d2ui.Sprite
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okCancelBox *d2ui.Sprite
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d2HeroTitle d2ui.Label
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deleteCharConfirmLabel d2ui.Label
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charScrollbar d2ui.Scrollbar
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characterNameLabel [8]d2ui.Label
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characterStatsLabel [8]d2ui.Label
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characterExpLabel [8]d2ui.Label
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characterImage [8]*d2map.Hero
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gameStates []*d2gamestate.GameState
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selectedCharacter int
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mouseButtonPressed bool
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showDeleteConfirmation bool
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}
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func CreateCharacterSelect() *CharacterSelect {
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result := &CharacterSelect{
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selectedCharacter: -1,
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}
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return result
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}
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func (v *CharacterSelect) Load() []func() {
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d2audio.PlayBGM(d2resource.BGMTitle)
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return []func(){
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func() {
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animation, _ := d2asset.LoadAnimation(d2resource.CharacterSelectionBackground, d2resource.PaletteSky)
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v.background, _ = d2ui.LoadSprite(animation)
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v.background.SetPosition(0, 0)
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},
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func() {
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v.newCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#831"), 15)))
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v.newCharButton.SetPosition(33, 468)
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v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
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d2ui.AddWidget(&v.newCharButton)
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},
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func() {
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v.convertCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#825"), 15)))
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v.convertCharButton.SetPosition(233, 468)
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v.convertCharButton.SetEnabled(false)
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d2ui.AddWidget(&v.convertCharButton)
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},
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func() {
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v.deleteCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#832"), 15)))
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v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
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v.deleteCharButton.SetPosition(433, 468)
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d2ui.AddWidget(&v.deleteCharButton)
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},
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func() {
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v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#970"))
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v.exitButton.SetPosition(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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d2ui.AddWidget(&v.exitButton)
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},
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func() {
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v.deleteCharCancelButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4231"))
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v.deleteCharCancelButton.SetPosition(282, 308)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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d2ui.AddWidget(&v.deleteCharCancelButton)
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},
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func() {
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v.deleteCharOkButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4227"))
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v.deleteCharOkButton.SetPosition(422, 308)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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d2ui.AddWidget(&v.deleteCharOkButton)
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},
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func() {
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v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#971"))
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v.okButton.SetPosition(625, 537)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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d2ui.AddWidget(&v.okButton)
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},
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func() {
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v.d2HeroTitle = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.d2HeroTitle.SetPosition(320, 23)
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v.d2HeroTitle.Alignment = d2ui.LabelAlignCenter
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},
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func() {
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v.deleteCharConfirmLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#1878"), 29)
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v.deleteCharConfirmLabel.SetText(strings.Join(lines, "\n"))
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v.deleteCharConfirmLabel.Alignment = d2ui.LabelAlignCenter
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v.deleteCharConfirmLabel.SetPosition(400, 185)
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},
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func() {
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animation, _ := d2asset.LoadAnimation(d2resource.CharacterSelectionSelectBox, d2resource.PaletteSky)
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v.selectionBox, _ = d2ui.LoadSprite(animation)
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v.selectionBox.SetPosition(37, 86)
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},
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func() {
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animation, _ := d2asset.LoadAnimation(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
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v.okCancelBox, _ = d2ui.LoadSprite(animation)
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v.okCancelBox.SetPosition(270, 175)
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},
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func() {
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v.charScrollbar = d2ui.CreateScrollbar(586, 87, 369)
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v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
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d2ui.AddWidget(&v.charScrollbar)
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},
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func() {
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for i := 0; i < 8; i++ {
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xOffset := 115
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if i&1 > 0 {
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xOffset = 385
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}
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v.characterNameLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.characterNameLabel[i].Color = color.RGBA{R: 188, G: 168, B: 140, A: 255}
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v.characterNameLabel[i].SetPosition(xOffset, 100+((i/2)*95))
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v.characterStatsLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.characterStatsLabel[i].SetPosition(xOffset, 115+((i/2)*95))
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v.characterExpLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteStatic)
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v.characterExpLabel[i].Color = color.RGBA{R: 24, G: 255, A: 255}
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v.characterExpLabel[i].SetPosition(xOffset, 130+((i/2)*95))
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}
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v.refreshGameStates()
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},
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}
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}
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func (v *CharacterSelect) onScrollUpdate() {
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v.moveSelectionBox()
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v.updateCharacterBoxes()
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}
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func (v *CharacterSelect) updateCharacterBoxes() {
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expText := d2common.TranslateString("#803")
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for i := 0; i < 8; i++ {
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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v.characterNameLabel[i].SetText("")
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v.characterStatsLabel[i].SetText("")
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v.characterExpLabel[i].SetText("")
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v.characterImage[i] = nil
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continue
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}
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v.characterNameLabel[i].SetText(v.gameStates[idx].HeroName)
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v.characterStatsLabel[i].SetText("Level 1 " + v.gameStates[idx].HeroType.String())
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v.characterExpLabel[i].SetText(expText)
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// TODO: Generate or load the object from the actual player data...
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v.characterImage[i] = d2map.CreateHero(
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0,
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0,
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0,
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v.gameStates[idx].HeroType,
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d2inventory.HeroObjects[v.gameStates[idx].HeroType],
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)
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}
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}
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func (v *CharacterSelect) onNewCharButtonClicked() {
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d2scene.SetNextScene(CreateSelectHeroClass())
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}
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func (v *CharacterSelect) onExitButtonClicked() {
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mainMenu := CreateMainMenu()
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mainMenu.ShowTrademarkScreen = false
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d2scene.SetNextScene(mainMenu)
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}
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func (v *CharacterSelect) Unload() {
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}
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func (v *CharacterSelect) Render(screen d2render.Surface) {
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v.background.RenderSegmented(screen, 4, 3, 0)
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v.d2HeroTitle.Render(screen)
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actualSelectionIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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if v.selectedCharacter > -1 && actualSelectionIndex >= 0 && actualSelectionIndex < 8 {
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v.selectionBox.RenderSegmented(screen, 2, 1, 0)
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}
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for i := 0; i < 8; i++ {
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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continue
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}
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v.characterNameLabel[i].Render(screen)
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v.characterStatsLabel[i].Render(screen)
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v.characterExpLabel[i].Render(screen)
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screen.PushTranslation(v.characterNameLabel[i].X-40, v.characterNameLabel[i].Y+50)
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v.characterImage[i].Render(screen)
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screen.Pop()
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}
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if v.showDeleteConfirmation {
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screen.DrawRect(800, 600, color.RGBA{A: 128})
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v.okCancelBox.RenderSegmented(screen, 2, 1, 0)
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v.deleteCharConfirmLabel.Render(screen)
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}
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}
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func (v *CharacterSelect) moveSelectionBox() {
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if v.selectedCharacter == -1 {
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v.d2HeroTitle.SetText("")
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return
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}
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bw := 272
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bh := 92
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selectedIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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v.selectionBox.SetPosition(37+((selectedIndex&1)*bw), 86+(bh*(selectedIndex/2)))
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v.d2HeroTitle.SetText(v.gameStates[v.selectedCharacter].HeroName)
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}
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func (v *CharacterSelect) Advance(tickTime float64) {
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if !v.showDeleteConfirmation {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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if !v.mouseButtonPressed {
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v.mouseButtonPressed = true
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mx, my := ebiten.CursorPosition()
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bw := 272
|
|
|
|
bh := 92
|
|
|
|
localMouseX := mx - 37
|
|
|
|
localMouseY := my - 86
|
2020-02-01 21:51:49 -05:00
|
|
|
if localMouseX > 0 && localMouseX < bw*2 && localMouseY >= 0 && localMouseY < bh*4 {
|
|
|
|
adjustY := localMouseY / bh
|
2019-11-11 23:48:55 -05:00
|
|
|
selectedIndex := adjustY * 2
|
2020-02-01 21:51:49 -05:00
|
|
|
if localMouseX > bw {
|
2019-11-11 23:48:55 -05:00
|
|
|
selectedIndex += 1
|
|
|
|
}
|
2019-11-12 23:44:04 -05:00
|
|
|
if (v.charScrollbar.GetCurrentOffset()*2)+selectedIndex < len(v.gameStates) {
|
|
|
|
v.selectedCharacter = (v.charScrollbar.GetCurrentOffset() * 2) + selectedIndex
|
2019-11-11 23:48:55 -05:00
|
|
|
v.moveSelectionBox()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
v.mouseButtonPressed = false
|
|
|
|
}
|
|
|
|
}
|
2019-12-26 11:14:26 -05:00
|
|
|
for _, hero := range v.characterImage {
|
|
|
|
if hero != nil {
|
|
|
|
hero.AnimatedEntity.Advance(tickTime)
|
|
|
|
}
|
|
|
|
}
|
2019-11-11 23:48:55 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
func (v *CharacterSelect) onDeleteCharButtonClicked() {
|
|
|
|
v.toggleDeleteCharacterDialog(true)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (v *CharacterSelect) onDeleteCharacterConfirmClicked() {
|
|
|
|
_ = os.Remove(v.gameStates[v.selectedCharacter].FilePath)
|
2019-11-12 23:44:04 -05:00
|
|
|
v.charScrollbar.SetCurrentOffset(0)
|
2019-11-11 23:48:55 -05:00
|
|
|
v.refreshGameStates()
|
|
|
|
v.toggleDeleteCharacterDialog(false)
|
2019-11-12 23:44:04 -05:00
|
|
|
v.deleteCharButton.SetEnabled(len(v.gameStates) > 0)
|
|
|
|
v.okButton.SetEnabled(len(v.gameStates) > 0)
|
2019-11-11 23:48:55 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
func (v *CharacterSelect) onDeleteCharacterCancelClicked() {
|
|
|
|
v.toggleDeleteCharacterDialog(false)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (v *CharacterSelect) toggleDeleteCharacterDialog(showDialog bool) {
|
|
|
|
v.showDeleteConfirmation = showDialog
|
|
|
|
v.okButton.SetEnabled(!showDialog)
|
|
|
|
v.deleteCharButton.SetEnabled(!showDialog)
|
|
|
|
v.exitButton.SetEnabled(!showDialog)
|
|
|
|
v.newCharButton.SetEnabled(!showDialog)
|
|
|
|
v.deleteCharOkButton.SetVisible(showDialog)
|
|
|
|
v.deleteCharCancelButton.SetVisible(showDialog)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (v *CharacterSelect) refreshGameStates() {
|
2020-01-31 23:18:11 -05:00
|
|
|
v.gameStates = d2gamestate.GetAllGameStates()
|
2019-11-11 23:48:55 -05:00
|
|
|
v.updateCharacterBoxes()
|
|
|
|
if len(v.gameStates) > 0 {
|
|
|
|
v.selectedCharacter = 0
|
|
|
|
v.d2HeroTitle.SetText(v.gameStates[0].HeroName)
|
2019-11-12 23:44:04 -05:00
|
|
|
v.charScrollbar.SetMaxOffset(int(math.Ceil(float64(len(v.gameStates)-8) / float64(2))))
|
2019-11-11 23:48:55 -05:00
|
|
|
} else {
|
|
|
|
v.selectedCharacter = -1
|
2019-11-12 23:44:04 -05:00
|
|
|
v.charScrollbar.SetMaxOffset(0)
|
2019-11-11 23:48:55 -05:00
|
|
|
}
|
|
|
|
v.moveSelectionBox()
|
|
|
|
|
2019-10-26 23:59:27 -04:00
|
|
|
}
|
2019-11-13 00:31:52 -05:00
|
|
|
|
|
|
|
func (v *CharacterSelect) onOkButtonClicked() {
|
2020-02-01 18:55:56 -05:00
|
|
|
d2scene.SetNextScene(CreateGame(v.gameStates[v.selectedCharacter]))
|
2019-11-13 00:31:52 -05:00
|
|
|
}
|