OpenDiablo2/d2common/d2util/assets/zipbmp.go

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Replace ebitenUtil with d2DebugUtil and new charmap for debugger. (#577) * lint updates for /d2astar * png issue * debug package * load bmp properly * debug draft * Vector float64 (#565) * Fixed nil pointer in Copy() * Position added Added Floor() and String() methods to Vector. Also added Position which declares an embedded Vector2 and returns various forms of it. * d2vector.Vector2 renamed to d2vector.BigFloat * vector.go renamed to big_float.go * Float64 stub and more renaming * Vector value getters * Separate vector types with initial methods. * Divide and lint warnings. * Distance and Length. * Scale, Abs and Negate. * CompareFloat64Fuzzy delta direction reversed. * Refactor vector_test.go. * Renamed Approx methods. * Distance and Length. * Distance and Length. * Removed BigFloat and Vector, renamed Float64 to Vector, simplified tests. * Angle, SignedAngle and other small functions. * Receiver rename. * SingedAngle and test fixed * Rotate. * SetLength. * Cross. * NinetyAnti and NinetyClock. * Lerp and Clamp. * Reflect and ReflectSurface. * Cardinal convenience functions. * Comments. * Panic on NaN and Inf in Position. * Lint warnings and comments. * D2map lint warnings (#566) * Comments and newlines in engine.go * Comments and newlines in object.go * Comments and newlines in animated_entity.go * Comments and newlines in missile.go * Comments and newlines in npc.go * Comments and newlines in player.go * Removed object.go (incorrectly merged it in during rebase). * Comments and newlines in renderer.go. * Comments and newlines in map_entity.go. * Comments and newlines in walk_mesh.go. * Comments and newlines in viewport.go and tile_cache.go. * Comments and newlines in stamp.go and wilderness_tile_types.go. * Comments and newlines in everything else. * removing inventory grid test for now because it causes builds to fail on github (#570) * Refactored d2enum (#567) * Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file * compressed image * Replaced restruct with StreamReader (#574) * Fixed bug in palette.go (#575) * Javascript console commands (#572) * Allow the execution of JS from the terminal when hosting a local game or playing a single game Signed-off-by: William Claude <w.claude@thebeat.co> * Reorganise imports on edited files Signed-off-by: William Claude <w.claude@thebeat.co> * Remove Reset Signed-off-by: William Claude <w.claude@thebeat.co> * Add inventory.txt loader, use the records (#573) * adding resource entry for inventory.txt * adding loader for inventory.txt * adding call to inventory.txt loader in d2app * d2game now uses the inventory.txt records for making the inventory panel * removed comments * remove unused files * update go.mod * lint updates for /d2astar * png issue * update go.mod Co-authored-by: danhale-git <36298392+danhale-git@users.noreply.github.com> Co-authored-by: dk <dknuth0101@gmail.com> Co-authored-by: Intyre <Intyre@gmail.com> Co-authored-by: William <1004323+aziule@users.noreply.github.com>
2020-07-11 22:12:20 +00:00
// Code generated by file2byteslice. DO NOT EDIT.
// (gofmt is fine after generating)
package assets
//CompressedDebugText is []byte of noto_sans_mono_8x16.bmp
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