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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h

48 lines
1.1 KiB
C++

#pragma once
namespace RedstoneLampHandler
{
inline bool IsOn(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
return 0;
}
inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
if (Power > 0)
{
if (!IsOn(a_BlockType))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
}
else
{
if (IsOn(a_BlockType))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
}
}
inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_Meta);
UNUSED(a_BlockType);
InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};