#pragma once namespace RedstoneLampHandler { inline bool IsOn(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON); } inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { return 0; } inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); if (Power > 0) { if (!IsOn(a_BlockType)) { a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_ON, 0); } } else { if (IsOn(a_BlockType)) { a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_OFF, 0); } } } inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Meta); UNUSED(a_BlockType); InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } };