1
0
cuberite-2a/VC2010/MCServer.vcxproj
faketruth c2b43f33da Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem

git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 21:30:14 +00:00

521 lines
30 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>MCServer</ProjectName>
<ProjectGuid>{D8FE2186-4BF0-4B89-913F-6C26818E5AC5}</ProjectGuid>
<RootNamespace>tmpl8300c</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/ZI /D_DEBUG %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;..\pdcurs34\;..\jsoncpp-src-0.5.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib.lib;tolua++-1.0.93.lib;lua-5.1.4.lib;WebServer.lib;JsonCpp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;./Debug/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalOptions>/ZI /D_DEBUG %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib_d.lib;tolua++-1.0.93_d.lib;lua-5.1.4_d.lib;WebServer_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;..\pdcurs34\;..\jsoncpp-src-0.5.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib.lib;tolua++-1.0.93.lib;lua-5.1.4.lib;WebServer.lib;JsonCpp.lib;libCMT.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>./Release/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib.lib;tolua++-1.0.93.lib;lua-5.1.4.lib;WebServer.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Source\cAuthenticator.cpp" />
<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
<ClCompile Include="..\source\cCavespider.cpp" />
<ClCompile Include="..\Source\cChicken.cpp" />
<ClCompile Include="..\source\cChunkLoader.cpp" />
<ClCompile Include="..\Source\cChunkMap.cpp" />
<ClCompile Include="..\source\cCow.cpp" />
<ClCompile Include="..\source\cCraftingWindow.cpp" />
<ClCompile Include="..\source\cCreeper.cpp" />
<ClCompile Include="..\source\cCriticalSection.cpp" />
<ClCompile Include="..\source\cCuboid.cpp" />
<ClCompile Include="..\source\cEnderman.cpp" />
<ClCompile Include="..\source\cEvent.cpp" />
<ClCompile Include="..\source\cFileFormatUpdater.cpp" />
<ClCompile Include="..\source\cFurnaceEntity.cpp" />
<ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
<ClCompile Include="..\source\cFurnaceWindow.cpp" />
<ClCompile Include="..\source\cGenSettings.cpp" />
<ClCompile Include="..\source\cGhast.cpp" />
<ClCompile Include="..\Source\cGroup.cpp" />
<ClCompile Include="..\Source\cGroupManager.cpp" />
<ClCompile Include="..\Source\cHeartBeat.cpp" />
<ClCompile Include="..\source\cItem.cpp" />
<ClCompile Include="..\Source\cLuaCommandBinder.cpp" />
<ClCompile Include="..\source\cMakeDir.cpp" />
<ClCompile Include="..\source\cMCLogger.cpp" />
<ClCompile Include="..\Source\cMonster.cpp" />
<ClCompile Include="..\source\cMonsterConfig.cpp" />
<ClCompile Include="..\source\cNoise.cpp" />
<ClCompile Include="..\Source\cPawn.cpp" />
<ClCompile Include="..\source\cPig.cpp" />
<ClCompile Include="..\Source\cPluginManager.cpp" />
<ClCompile Include="..\Source\cRecipeChecker.cpp" />
<ClCompile Include="..\Source\cReferenceManager.cpp" />
<ClCompile Include="..\Source\cRoot.cpp" />
<ClCompile Include="..\Source\cSemaphore.cpp" />
<ClCompile Include="..\source\cServer.cpp" />
<ClCompile Include="..\source\cSheep.cpp" />
<ClCompile Include="..\Source\cSignEntity.cpp" />
<ClCompile Include="..\source\cSilverfish.cpp" />
<ClCompile Include="..\source\cSkeleton.cpp" />
<ClCompile Include="..\source\cSleep.cpp" />
<ClCompile Include="..\source\cSlime.cpp" />
<ClCompile Include="..\source\cSocket.cpp" />
<ClCompile Include="..\source\cSpider.cpp" />
<ClCompile Include="..\source\cSquid.cpp" />
<ClCompile Include="..\source\cStringMap.cpp" />
<ClCompile Include="..\Source\cTCPLink.cpp" />
<ClCompile Include="..\source\cThread.cpp" />
<ClCompile Include="..\source\cTimer.cpp" />
<ClCompile Include="..\source\cTracer.cpp" />
<ClCompile Include="..\source\cWaterSimulator.cpp" />
<ClCompile Include="..\Source\cWebAdmin.cpp" />
<ClCompile Include="..\Source\cWebPlugin.cpp" />
<ClCompile Include="..\source\cWindow.cpp" />
<ClCompile Include="..\source\cWolf.cpp" />
<ClCompile Include="..\source\cZombie.cpp" />
<ClCompile Include="..\source\cZombiepigman.cpp" />
<ClCompile Include="..\Source\ManualBindings.cpp" />
<ClCompile Include="..\source\Matrix4f.cpp" />
<ClCompile Include="..\source\md5\md5.cpp" />
<ClCompile Include="..\source\cWorld.cpp" />
<ClCompile Include="..\source\cChunk.cpp" />
<ClCompile Include="..\source\cEntity.cpp" />
<ClCompile Include="..\source\cPickup.cpp" />
<ClCompile Include="..\source\cPlayer.cpp" />
<ClCompile Include="..\source\cInventory.cpp" />
<ClCompile Include="..\source\cBlockToPickup.cpp" />
<ClCompile Include="..\source\cPlugin.cpp" />
<ClCompile Include="..\source\cPlugin_Lua.cpp" />
<ClCompile Include="..\source\cChatColor.cpp" />
<ClCompile Include="..\source\cClientHandle.cpp" />
<ClCompile Include="..\iniFile\iniFile.cpp" />
<ClCompile Include="..\source\cChestEntity.cpp" />
<ClCompile Include="..\source\cLog.cpp" />
<ClCompile Include="..\source\Bindings.cpp" />
<ClCompile Include="..\source\main.cpp" />
<ClCompile Include="..\source\packets\cPacket.cpp" />
<ClCompile Include="..\source\packets\cPacket_13.cpp" />
<ClCompile Include="..\source\packets\cPacket_AddToInventory.cpp" />
<ClCompile Include="..\source\packets\cPacket_ArmAnim.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockChange.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockDig.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockPlace.cpp" />
<ClCompile Include="..\source\packets\cPacket_Chat.cpp" />
<ClCompile Include="..\source\packets\cPacket_CollectItem.cpp" />
<ClCompile Include="..\source\packets\cPacket_DestroyEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_Disconnect.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp" />
<ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityStatus.cpp" />
<ClCompile Include="..\source\packets\cPacket_Flying.cpp" />
<ClCompile Include="..\source\packets\cPacket_Handshake.cpp" />
<ClCompile Include="..\source\packets\cPacket_InventoryProgressBar.cpp" />
<ClCompile Include="..\source\packets\cPacket_InventorySlot.cpp" />
<ClCompile Include="..\source\packets\cPacket_ItemSwitch.cpp" />
<ClCompile Include="..\source\packets\cPacket_KeepAlive.cpp" />
<ClCompile Include="..\source\packets\cPacket_Login.cpp" />
<ClCompile Include="..\source\packets\cPacket_MapChunk.cpp" />
<ClCompile Include="..\source\packets\cPacket_Metadata.cpp" />
<ClCompile Include="..\source\packets\cPacket_MultiBlock.cpp" />
<ClCompile Include="..\source\packets\cPacket_NamedEntitySpawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_PickupSpawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerMoveLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerPosition.cpp" />
<ClCompile Include="..\source\packets\cPacket_PreChunk.cpp" />
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMove.cpp" />
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMoveLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_Respawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_SpawnMob.cpp" />
<ClCompile Include="..\source\packets\cPacket_TeleportEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_TimeUpdate.cpp" />
<ClCompile Include="..\source\packets\cPacket_UpdateHealth.cpp" />
<ClCompile Include="..\source\packets\cPacket_UpdateSign.cpp" />
<ClCompile Include="..\source\packets\cPacket_UseEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_WholeInventory.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowClick.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowClose.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowOpen.cpp" />
<ClCompile Include="..\source\Vector3d.cpp" />
<ClCompile Include="..\source\Vector3f.cpp" />
<ClCompile Include="..\source\Vector3i.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Source\BlockID.h" />
<ClInclude Include="..\Source\cAuthenticator.h" />
<ClInclude Include="..\source\cBlockingTCPLink.h" />
<ClInclude Include="..\source\cCavespider.h" />
<ClInclude Include="..\Source\cChicken.h" />
<ClInclude Include="..\source\cChunkLoader.h" />
<ClInclude Include="..\Source\cChunkMap.h" />
<ClInclude Include="..\source\cCow.h" />
<ClInclude Include="..\source\cCraftingWindow.h" />
<ClInclude Include="..\source\cCreeper.h" />
<ClInclude Include="..\Source\cCriticalSection.h" />
<ClInclude Include="..\source\cEnderman.h" />
<ClInclude Include="..\source\cEvent.h" />
<ClInclude Include="..\source\cFileFormatUpdater.h" />
<ClInclude Include="..\source\cFurnaceEntity.h" />
<ClInclude Include="..\Source\cFurnaceRecipe.h" />
<ClInclude Include="..\source\cFurnaceWindow.h" />
<ClInclude Include="..\source\cGhast.h" />
<ClInclude Include="..\Source\cGroup.h" />
<ClInclude Include="..\Source\cGroupManager.h" />
<ClInclude Include="..\Source\cHeartBeat.h" />
<ClInclude Include="..\Source\cLadder.h" />
<ClInclude Include="..\Source\cLuaCommandBinder.h" />
<ClInclude Include="..\source\cMakeDir.h" />
<ClInclude Include="..\source\cMCLogger.h" />
<ClInclude Include="..\Source\cMonster.h" />
<ClInclude Include="..\source\cMonsterConfig.h" />
<ClInclude Include="..\source\cNoise.h" />
<ClInclude Include="..\Source\cPawn.h" />
<ClInclude Include="..\source\cPig.h" />
<ClInclude Include="..\Source\cPluginManager.h" />
<ClInclude Include="..\Source\cRecipeChecker.h" />
<ClInclude Include="..\Source\cReferenceManager.h" />
<ClInclude Include="..\Source\cRoot.h" />
<ClInclude Include="..\Source\cSemaphore.h" />
<ClInclude Include="..\source\cServer.h" />
<ClInclude Include="..\source\cSheep.h" />
<ClInclude Include="..\Source\cSign.h" />
<ClInclude Include="..\Source\cSignEntity.h" />
<ClInclude Include="..\source\cSilverfish.h" />
<ClInclude Include="..\source\cSkeleton.h" />
<ClInclude Include="..\source\cSleep.h" />
<ClInclude Include="..\source\cSlime.h" />
<ClInclude Include="..\source\cSocket.h" />
<ClInclude Include="..\source\cSpider.h" />
<ClInclude Include="..\source\cSquid.h" />
<ClInclude Include="..\source\cStairs.h" />
<ClInclude Include="..\source\cStringMap.h" />
<ClInclude Include="..\Source\cTCPLink.h" />
<ClInclude Include="..\source\cGenSettings.h" />
<ClInclude Include="..\source\cThread.h" />
<ClInclude Include="..\source\cTimer.h" />
<ClInclude Include="..\source\cTorch.h" />
<ClInclude Include="..\source\cTracer.h" />
<ClInclude Include="..\source\cCuboid.h" />
<ClInclude Include="..\source\cWaterSimulator.h" />
<ClInclude Include="..\Source\cWebAdmin.h" />
<ClInclude Include="..\Source\cWebPlugin.h" />
<ClInclude Include="..\source\cWindow.h" />
<ClInclude Include="..\source\cWindowOwner.h" />
<ClInclude Include="..\source\cWolf.h" />
<ClInclude Include="..\source\cZombie.h" />
<ClInclude Include="..\source\cZombiepigman.h" />
<ClInclude Include="..\source\Endianness.h" />
<ClInclude Include="..\Source\FileDefine.h" />
<ClInclude Include="..\Source\LuaFunctions.h" />
<ClInclude Include="..\Source\ManualBindings.h" />
<ClInclude Include="..\source\Matrix4f.h" />
<ClInclude Include="..\source\md5\md5.h" />
<ClInclude Include="..\Source\MemoryLeak.h" />
<ClInclude Include="..\source\cWorld.h" />
<ClInclude Include="..\source\cChunk.h" />
<ClInclude Include="..\source\cEntity.h" />
<ClInclude Include="..\source\cPickup.h" />
<ClInclude Include="..\source\cPlayer.h" />
<ClInclude Include="..\source\cInventory.h" />
<ClInclude Include="..\source\cBlockToPickup.h" />
<ClInclude Include="..\source\cItem.h" />
<ClInclude Include="..\source\cPlugin.h" />
<ClInclude Include="..\source\cPlugin_Lua.h" />
<ClInclude Include="..\source\cChatColor.h" />
<ClInclude Include="..\source\cClientHandle.h" />
<ClInclude Include="..\iniFile\iniFile.h" />
<ClInclude Include="..\source\cBlockEntity.h" />
<ClInclude Include="..\source\cChestEntity.h" />
<ClInclude Include="..\source\cLog.h" />
<ClInclude Include="..\source\Bindings.h" />
<ClInclude Include="..\source\Defines.h" />
<ClInclude Include="..\source\MCSocket.h" />
<ClInclude Include="..\Source\PacketID.h" />
<ClInclude Include="..\source\packets\cPacket.h" />
<ClInclude Include="..\source\packets\cPacket_13.h" />
<ClInclude Include="..\source\packets\cPacket_AddToInventory.h" />
<ClInclude Include="..\source\packets\cPacket_ArmAnim.h" />
<ClInclude Include="..\source\packets\cPacket_BlockChange.h" />
<ClInclude Include="..\source\packets\cPacket_BlockDig.h" />
<ClInclude Include="..\source\packets\cPacket_BlockPlace.h" />
<ClInclude Include="..\source\packets\cPacket_Chat.h" />
<ClInclude Include="..\source\packets\cPacket_CollectItem.h" />
<ClInclude Include="..\source\packets\cPacket_DestroyEntity.h" />
<ClInclude Include="..\source\packets\cPacket_Disconnect.h" />
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h" />
<ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h" />
<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
<ClInclude Include="..\source\packets\cPacket_EntityStatus.h" />
<ClInclude Include="..\source\packets\cPacket_Flying.h" />
<ClInclude Include="..\source\packets\cPacket_Handshake.h" />
<ClInclude Include="..\source\packets\cPacket_InventoryProgressBar.h" />
<ClInclude Include="..\source\packets\cPacket_InventorySlot.h" />
<ClInclude Include="..\source\packets\cPacket_ItemSwitch.h" />
<ClInclude Include="..\source\packets\cPacket_KeepAlive.h" />
<ClInclude Include="..\source\packets\cPacket_Login.h" />
<ClInclude Include="..\source\packets\cPacket_MapChunk.h" />
<ClInclude Include="..\source\packets\cPacket_Metadata.h" />
<ClInclude Include="..\source\packets\cPacket_MultiBlock.h" />
<ClInclude Include="..\source\packets\cPacket_NamedEntitySpawn.h" />
<ClInclude Include="..\source\packets\cPacket_PickupSpawn.h" />
<ClInclude Include="..\source\packets\cPacket_Ping.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerLook.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerMoveLook.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerPosition.h" />
<ClInclude Include="..\source\packets\cPacket_PreChunk.h" />
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMove.h" />
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMoveLook.h" />
<ClInclude Include="..\source\packets\cPacket_Respawn.h" />
<ClInclude Include="..\source\packets\cPacket_SpawnMob.h" />
<ClInclude Include="..\source\packets\cPacket_TeleportEntity.h" />
<ClInclude Include="..\source\packets\cPacket_TimeUpdate.h" />
<ClInclude Include="..\source\packets\cPacket_UpdateHealth.h" />
<ClInclude Include="..\source\packets\cPacket_UpdateSign.h" />
<ClInclude Include="..\source\packets\cPacket_UseEntity.h" />
<ClInclude Include="..\source\packets\cPacket_WholeInventory.h" />
<ClInclude Include="..\source\packets\cPacket_WindowClick.h" />
<ClInclude Include="..\source\packets\cPacket_WindowClose.h" />
<ClInclude Include="..\source\packets\cPacket_WindowOpen.h" />
<ClInclude Include="..\source\Vector3d.h" />
<ClInclude Include="..\source\Vector3f.h" />
<ClInclude Include="..\source\Vector3i.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg" />
<None Include="icon.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lua-5.1.4.vcxproj">
<Project>{5e511191-6f1f-4d0d-940a-b850780963d2}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="tolua++-1.0.93.vcxproj">
<Project>{67b50249-6cec-444e-a87a-d476112590ed}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="ZLib.vcxproj">
<Project>{f6f43a78-816d-4c37-a07b-68bed529273a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>