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Personal fork of Cuberite
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2011-11-01 20:09:13 +00:00
converter denotch map converter works! :D 2011-10-31 22:02:04 +00:00
iniFile Source for additional projects 2011-10-03 19:25:04 +00:00
jsoncpp-src-0.5.0 Source for additional projects 2011-10-03 19:25:04 +00:00
lua-5.1.4 Source for additional projects 2011-10-03 19:25:04 +00:00
Plugins Setting files 2011-10-03 19:39:53 +00:00
source Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) 2011-11-01 20:09:13 +00:00
tolua++-1.0.93 Source for additional projects 2011-10-03 19:25:04 +00:00
VC2010 Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
webadmin Source for additional projects 2011-10-03 19:25:04 +00:00
WebServer Compiles for linux 2011-10-21 21:25:29 +00:00
zlib-1.2.5 Source for additional projects 2011-10-03 19:25:04 +00:00
clean.bat Setting files 2011-10-03 19:39:53 +00:00
furnace.txt Setting files 2011-10-03 19:39:53 +00:00
groups.ini Setting files 2011-10-03 19:39:53 +00:00
items.ini Setting files 2011-10-03 19:39:53 +00:00
Lua-LICENSE.txt Setting files 2011-10-03 19:39:53 +00:00
makefile Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
monsters.ini Setting files 2011-10-03 19:39:53 +00:00
recipes.txt Setting files 2011-10-03 19:39:53 +00:00
settings.ini Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" 2011-10-29 21:19:06 +00:00
terrain.ini Setting files 2011-10-03 19:39:53 +00:00
users.ini Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
webadmin.ini Setting files 2011-10-03 19:39:53 +00:00