137 lines
3.8 KiB
C++
137 lines
3.8 KiB
C++
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#pragma once
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#include "RedstoneHandler.h"
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class cRedstoneWireHandler : public cRedstoneHandler
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{
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typedef cRedstoneHandler super;
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public:
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cRedstoneWireHandler(cWorld & a_World) :
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super(a_World)
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{
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}
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inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block)
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{
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switch (a_Block)
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{
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_ACTIVE_COMPARATOR:
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case E_BLOCK_INACTIVE_COMPARATOR:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_WIRE: return true;
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default: return false;
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}
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}
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const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position)
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{
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cVector3iArray RelativePositions;
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auto YPTerraceBlock = m_World.GetBlock(a_Position + OffsetYP());
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bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock);
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for (const auto & Adjacent : GetRelativeLaterals())
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{
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if (
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!IsYPTerracingBlocked &&
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(m_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE)
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)
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{
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RelativePositions.emplace_back(Adjacent + OffsetYP());
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}
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auto YMTerraceBlock = m_World.GetBlock(a_Position + Adjacent);
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if (
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// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
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(!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) &&
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(m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE)
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)
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{
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RelativePositions.emplace_back(Adjacent + OffsetYM());
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}
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}
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return RelativePositions;
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}
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
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{
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if (a_QueryPosition == (a_Position + OffsetYP()))
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{
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// Wires do not power things above them
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return 0;
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}
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if (a_QueryBlockType != E_BLOCK_REDSTONE_WIRE)
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{
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// For mechanisms, wire of power one will still power them
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a_Meta++;
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}
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if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism(a_QueryBlockType))
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{
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Vector3i PotentialOffset;
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bool FoundOneBorderingMechanism = false;
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for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)))
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{
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if (IsDirectlyConnectingMechanism(m_World.GetBlock(Offset + a_Position)))
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{
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if (FoundOneBorderingMechanism)
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{
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return 0;
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}
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else
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{
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FoundOneBorderingMechanism = true;
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PotentialOffset = { -Offset.x, 0, -Offset.z };
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}
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}
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}
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if (FoundOneBorderingMechanism && (a_QueryPosition != (a_Position + PotentialOffset)))
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{
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return 0;
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}
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}
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return (a_Meta != 0) ? --a_Meta : a_Meta;
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}
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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return a_Meta;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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{
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UNUSED(a_BlockType);
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// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
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if (a_Meta != a_PoweringData.PowerLevel)
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{
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m_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel);
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return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)), cVector3iArray{ OffsetYM() }));
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}
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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{
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_Position)));
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}
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};
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