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cuberite-2a/src/Simulator/VaporizeFluidSimulator.h
Tiger Wang 225c2fa9f6 Always use relative coordinates in AddBlock
+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02 15:52:06 +01:00

38 lines
611 B
C++

// VaporizeFluidSimulator.h
// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
// Useful for water simulation in the Nether
#pragma once
#include "FluidSimulator.h"
class cVaporizeFluidSimulator:
public cFluidSimulator
{
using Super = cFluidSimulator;
public:
using Super::cFluidSimulator;
private:
virtual void Simulate(float a_Dt) override;
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; }
} ;