d64d9145d1
As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
313 lines
6.6 KiB
C++
313 lines
6.6 KiB
C++
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// Prefab.cpp
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/*
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Implements the cPrefab class, representing a cPiece descendant for the cPieceGenerator that
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uses a prefabricate in a cBlockArea for drawing itself.
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*/
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#include "Globals.h"
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#include "Prefab.h"
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#include "../WorldStorage/SchematicFileSerializer.h"
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#include "ChunkDesc.h"
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#ifdef SELF_TEST
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// Create one static prefab to test the parser:
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static const cPrefab::sDef g_TestPrefabDef =
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{
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// Size:
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7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
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// Block definitions:
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".: 0: 0\n" /* 0 */
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"a:112: 0\n" /* netherbrick */
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"b:113: 0\n" /* netherbrickfence */,
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// Block data:
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// Level 1
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"aaaaaaa"
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"aaaaaaa"
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"aaaaaaa"
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"aaaaaaa"
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"aaaaaaa"
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"aaaaaaa"
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"aaaaaaa"
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// Level 2
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"aa...aa"
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"a.....a"
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"......."
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"......."
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"......."
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"a.....a"
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"aa...aa"
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// Level 3
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"aa...aa"
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"a.....a"
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"......."
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"......."
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"......."
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"a.....a"
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"aa...aa"
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// Level 4
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"aa...aa"
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"a.....a"
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"......."
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"......."
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"......."
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"a.....a"
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"aa...aa"
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// Level 5
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"aabbbaa"
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"a.....a"
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"b.....b"
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"b.....b"
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"b.....b"
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"a.....a"
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"aabbbaa"
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// Level 6
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"aaaaaaa"
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"a.....a"
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"a.....a"
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"a.....a"
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"a.....a"
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"a.....a"
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"aaaaaaa",
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// Connections:
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"0: 0, 3, 2: 4\n"
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"0: 2, 3, 0: 2\n",
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotations */
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// Merge strategy:
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cBlockArea::msImprint
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};
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static cPrefab g_TestPrefab(g_TestPrefabDef);
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#endif
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cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
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m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
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m_AllowedRotations(a_Def.m_AllowedRotations),
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m_MergeStrategy(a_Def.m_MergeStrategy)
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{
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m_BlockArea[0].Create(m_Size);
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CharMap cm;
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ParseCharMap(cm, a_Def.m_CharMap);
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ParseBlockImage(cm, a_Def.m_Image);
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ParseConnectors(a_Def.m_Connectors);
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// 1 CCW rotation:
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if ((m_AllowedRotations & 0x01) != 0)
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{
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m_BlockArea[1].CopyFrom(m_BlockArea[0]);
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m_BlockArea[1].RotateCCW();
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}
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// 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations
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if ((m_AllowedRotations & 0x02) != 0)
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{
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m_BlockArea[2].CopyFrom(m_BlockArea[0]);
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m_BlockArea[2].MirrorXY();
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m_BlockArea[2].MirrorYZ();
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}
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// 3 CCW rotations = 1 CW rotation:
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if ((m_AllowedRotations & 0x04) != 0)
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{
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m_BlockArea[3].CopyFrom(m_BlockArea[0]);
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m_BlockArea[3].RotateCW();
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}
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}
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void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
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{
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Vector3i Placement = a_Placement->GetCoords();
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int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
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int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
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Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
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a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy);
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}
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bool cPrefab::HasConnectorType(int a_ConnectorType) const
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{
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for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr)
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{
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if (itr->m_Type == a_ConnectorType)
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{
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return true;
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}
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} // for itr - m_Connectors[]
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return false;
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}
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void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
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{
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// Initialize the charmap to all-invalid values:
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for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
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{
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a_CharMapOut[i].m_BlockType = 0;
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a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise
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}
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// Process the lines in the definition:
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AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n");
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for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
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{
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AStringVector CharDef = StringSplitAndTrim(*itr, ":");
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size_t NumElements = CharDef.size();
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if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty())
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{
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LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str());
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continue;
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}
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unsigned char Src = (unsigned char)CharDef[0][0];
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ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet?
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a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
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NIBBLETYPE BlockMeta = 0;
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if ((NumElements >= 3) && !CharDef[2].empty())
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{
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BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
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ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
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}
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a_CharMapOut[Src].m_BlockMeta = BlockMeta;
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} // for itr - Lines[]
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}
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void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage)
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{
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// Map each letter in the a_BlockImage (from the in-source definition) to real blocktype / blockmeta:
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for (int y = 0; y < m_Size.y; y++)
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{
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for (int z = 0; z < m_Size.z; z++)
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{
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const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x;
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for (int x = 0; x < m_Size.x; x++)
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{
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const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]];
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ASSERT(MappedValue.m_BlockMeta != 16); // Using a letter not defined in the CharMap?
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m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, MappedValue.m_BlockType, MappedValue.m_BlockMeta);
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}
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}
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}
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}
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void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
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{
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AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
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for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
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{
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if (itr->empty())
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{
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continue;
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}
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// Split into components: "Type: X, Y, Z: Face":
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AStringVector Defs = StringSplitAndTrim(*itr, ":");
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if (Defs.size() != 3)
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{
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LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
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continue;
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}
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AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
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if (Coords.size() != 3)
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{
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LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
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continue;
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}
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// Check that the BlockFace is within range:
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int BlockFace = atoi(Defs[2].c_str());
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if ((BlockFace < 0) || (BlockFace >= 6))
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{
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LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
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continue;
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}
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// Add the connector:
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m_Connectors.push_back(cPiece::cConnector(
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atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
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atoi(Defs[0].c_str()), // Connector type
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(eBlockFace)BlockFace
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));
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} // for itr - Lines[]
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}
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cPiece::cConnectors cPrefab::GetConnectors(void) const
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{
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return m_Connectors;
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}
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Vector3i cPrefab::GetSize(void) const
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{
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return m_Size;
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}
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cCuboid cPrefab::GetHitBox(void) const
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{
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return m_HitBox;
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}
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bool cPrefab::CanRotateCCW(int a_NumRotations) const
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{
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// Either zero rotations
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// Or the proper bit in m_AllowedRotations is set
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return (a_NumRotations == 0) || ((m_AllowedRotations & (1 << ((a_NumRotations + 3) % 4))) != 0);
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}
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