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cuberite-2a/source/Pickup.h
madmaxoft@gmail.com 7593707713 Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09 14:35:43 +00:00

65 lines
1.2 KiB
C++

#pragma once
#include "Entity.h"
#include "Item.h"
class cPlayer;
// tolua_begin
class cPickup :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPickup);
cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
virtual void Initialize(cWorld * a_World) override;
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void HandlePhysics(float a_Dt) override;
short GetHealth(void) const { return m_Health; }
/// Returns the number of ticks that this entity has existed
short GetAge(void) const { return (short)(m_Timer / 50); }
private:
short m_Health;
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed;
bool m_bOnGround;
bool m_bReplicated;
float m_Timer;
cItem m_Item;
bool m_bCollected;
}; // tolua_export