#pragma once #include "Entity.h" #include "Item.h" class cPlayer; // tolua_begin class cPickup : public cEntity { // tolua_end typedef cEntity super; public: CLASS_PROTODEF(cPickup); cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export virtual void Initialize(cWorld * a_World) override; cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void HandlePhysics(float a_Dt) override; short GetHealth(void) const { return m_Health; } /// Returns the number of ticks that this entity has existed short GetAge(void) const { return (short)(m_Timer / 50); } private: short m_Health; Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; bool m_bOnGround; bool m_bReplicated; float m_Timer; cItem m_Item; bool m_bCollected; }; // tolua_export