50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cHangingEntity :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cHangingEntity);
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cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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/** Returns the orientation from the hanging entity */
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eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
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/** Set the orientation from the hanging entity */
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void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
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/** Returns the X coord. */
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int GetTileX() const { return POSX_TOINT; } // tolua_export
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/** Returns the Y coord. */
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int GetTileY() const { return POSY_TOINT; } // tolua_export
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/** Returns the Z coord. */
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int GetTileZ() const { return POSZ_TOINT; } // tolua_export
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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eBlockFace m_BlockFace;
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}; // tolua_export
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