..
md5
MCServer c++ source files
2011-10-03 18:41:19 +00:00
packets
Made several recomended changes. Gamemode is now world based. Need to add it to player.
2011-10-26 20:52:19 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Bindings.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
Bindings.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
BlockID.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cAuthenticator.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cBlockingTCPLink.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockToPickup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockToPickup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCavespider.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cCavespider.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cChatColor.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cChestEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChicken.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChicken.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunk.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cChunk.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChunkLoader.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cChunkMap.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cClientHandle.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cClientHandle.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cCow.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cCow.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCraftingWindow.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreeper.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cCreeper.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCriticalSection.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCriticalSection.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEnderman.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cEnderman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cEntity.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEntity.h
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEvent.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cGhast.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cGroup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cInventory.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cItem.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cItem.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
Fixed crash when client only sends a space in the chat
2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
Fixed bug in cMakeDir where it would only create directories named "world"
2011-10-26 13:07:39 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonster.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cMonster.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonsterConfig.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cNoise.h
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cPawn.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cPawn.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPickup.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cPickup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPig.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cPig.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cPlayer.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cPlayer.h
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cPlugin_Lua.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin.h
Made several recomended changes. Gamemode is now world based. Need to add it to player.
2011-10-26 20:52:19 +00:00
cPluginManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPluginManager.h
Compiles for linux
2011-10-21 21:25:29 +00:00
cRecipeChecker.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSemaphore.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSemaphore.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cServer.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cServer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSheep.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSheep.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSignEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSkeleton.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSkeleton.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSleep.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSlime.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSocket.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSpider.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSpider.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSquid.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSquid.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTCPLink.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebAdmin.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cWebAdmin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindowOwner.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWolf.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cWolf.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cWorld.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cWorld.h
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cZombie.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cZombie.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cZombiepigman.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cZombiepigman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
Defines.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Endianness.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
ManualBindings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
MemoryLeak.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
PacketID.h
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
2011-10-26 16:49:01 +00:00
tolua_base.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00