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cuberite-2a/src/Entities
2015-03-30 20:07:19 -04:00
..
ArrowEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
ArrowEntity.h Converted ArrowEntityTiers to std::chrono 2015-01-16 13:13:23 +00:00
Boat.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Boat.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
CMakeLists.txt Subdirs: Only add_library if not using MSVC 2014-07-18 17:41:43 -07:00
EnderCrystal.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
EnderCrystal.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Entity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Entity.h Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
EntityEffect.cpp En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
EntityEffect.h Added slowness effect and added entity support. 2014-08-30 12:45:39 +02:00
ExpBottleEntity.cpp Made ExpBottleEntity break on entities. 2014-09-23 00:28:12 -07:00
ExpBottleEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
ExpOrb.cpp Converted cExpOrbEntity to std::chrono 2015-01-16 13:27:10 +00:00
ExpOrb.h Converted cExpOrbEntity to std::chrono 2015-01-16 13:27:10 +00:00
FallingBlock.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
FallingBlock.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
FireChargeEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
FireChargeEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
FireworkEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
FireworkEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Floater.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Floater.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
GhastFireballEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
GhastFireballEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
HangingEntity.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
HangingEntity.h Fixed style violations 2015-03-13 23:22:09 +00:00
ItemFrame.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
ItemFrame.h Unified cPacketizer across all protocols. 2015-03-22 19:46:08 +01:00
Minecart.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Minecart.h Converted MinecartEntity to std::chrono 2015-01-16 13:42:44 +00:00
Painting.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
Painting.h cPainting saving implemented 2015-03-13 23:05:06 +00:00
Pawn.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Pawn.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Pickup.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Pickup.h Converted cPickupEntity to std::chrono 2015-01-16 13:56:18 +00:00
Player.cpp Merge branch 'master' into Inventory 2015-03-09 22:39:11 +01:00
Player.h Merge pull request #1734 from mc-server/pistons 2015-03-14 22:44:04 +01:00
ProjectileEntity.cpp Adjusted projectile physics 2015-03-30 20:07:19 -04:00
ProjectileEntity.h Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
SplashPotionEntity.cpp SplashPotionEntity: Use const cItem & instead of a cItem 2014-07-26 03:55:40 -07:00
SplashPotionEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEggEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEggEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEnderPearlEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEnderPearlEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownSnowballEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownSnowballEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
TNTEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
TNTEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
WitherSkullEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
WitherSkullEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00