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Samuel Barney d017fe5e39 Sapling Growth Update
* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2

Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Android Update strings.xml 2014-10-11 16:14:20 +02:00
docs Added cubeset file format docs. 2015-06-19 16:16:03 +02:00
Install Added the Prefabs folder to the files packed by build. 2015-06-30 22:05:21 +02:00
lib Updated and submodularised JsonCPP 2015-07-09 23:10:51 +01:00
MCServer Merge pull request #2224 from cuberite/ChunkQueueCollapsing 2015-07-04 14:43:00 +01:00
src Sapling Growth Update 2015-07-13 15:24:38 -06:00
tests Added neighbor specification in the OnNeighborChanged() block callback. 2015-07-01 10:40:16 +02:00
Tools Changing the shared_ptr/unique_ptr constructors to the make_shared/make_unique functions 2015-07-12 21:02:47 +02:00
.gitignore Ignore files generated on build 2015-02-18 00:11:06 -05:00
.gitmodules Added JsonCPP library location to search paths 2015-07-12 12:23:11 +01:00
.travis.yml Fix #2105 - Add gcc to CI compilers 2015-05-24 17:42:30 +03:00
app.yml More name change. 2015-06-11 16:59:34 +01:00
CIbuild.sh CIBuild: Added action labels 2015-05-12 09:21:43 +02:00
cloc-exclude.txt Update cloc-exclude.txt 2013-12-21 10:01:05 +00:00
CMakeLists.txt Added JsonCPP library location to search paths 2015-07-12 12:23:11 +01:00
compile.sh Removed the MakeLuaAPI script. 2015-06-30 09:52:46 +02:00
COMPILING.md Update COMPILING.md 2015-02-22 12:17:11 -04:00
CONTRIBUTING.md Skip unknown cflag for Apple clang & remove cSemaphore 2015-06-04 11:48:56 +03:00
CONTRIBUTORS Update CONTRIBUTORS 2015-06-11 17:34:10 +01:00
CoverityModel.cpp Update CoverityModel.cpp 2014-04-27 13:03:34 -07:00
Doxyfile DoxyFile: Updated after all the folder renaming. 2014-03-01 14:24:20 +01:00
easyinstall.sh More name changes. 2015-06-11 16:56:34 +01:00
GETTING-STARTED.md Update GETTING-STARTED.md 2015-06-11 17:35:51 +01:00
LICENSE Update LICENSE 2015-06-11 17:33:37 +01:00
README.md Fixed typos in the readme. 2015-06-30 08:00:10 +02:00
SetFlags.cmake Skip unknown cflag for Apple clang & remove cSemaphore 2015-06-04 11:48:56 +03:00
stats.cmd Marked stats.cmd as executable so it can be run on linux 2013-12-21 11:04:21 +00:00
uploadCoverage.sh excluding tests excludes everything 2014-05-17 13:20:28 +01:00

Cuberite Build Status Coverity Scan Build Status weekly tips

Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the vanilla Minecraft client.

Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.

Subscribe to the newsletter for important updates and project news.

Installation

Hosted Cuberite is available DIY on DigitalOcean: Install on DigitalOcean and Gamocosm also offers Cuberite support.

For Linux there is an easy installation method, just run this in your terminal:

curl -s https://raw.githubusercontent.com/cuberite/cuberite/master/easyinstall.sh | sh

For Windows, you just need to download a file and extract it:

For other operating systems you need to download and compile yourself. This can be done either manually, or with this automatic script:

bash -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"

There is also an archive of binary builds on the buildserver: http://builds.cuberite.org

Compiling the server yourself has other benefits: you may get better performance performance (1.5-3x as fast) and it supports more operating systems. See the COMPILING.md file for more details.

Contributing

Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Check out the CONTRIBUTING.md file for more details.

Other Stuff

For other stuff, including plugins and discussion, check out the forums and Plugin API.

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