41 lines
655 B
C++
41 lines
655 B
C++
//
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// FireworkEntity.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cFireworkEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cFireworkEntity);
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cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
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const cItem & GetItem(void) const { return m_FireworkItem; }
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protected:
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// cProjectileEntity overrides:
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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int m_ExplodeTimer;
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cItem m_FireworkItem;
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}; // tolua_export
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