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cuberite-2a/source/FallingBlock.h
madmaxoft@gmail.com 34fa53ca3a Fixed entity chunking.
Sand simulator was off, sand in negative coords wouldn't fall properly

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19 11:49:01 +00:00

46 lines
912 B
C++

#pragma once
#include "Entity.h"
#include "Defines.h"
class cPlayer;
class cItem;
class cFallingBlock :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cFallingBlock);
/// Creates a new falling block. a_BlockPosition is expected in world coords
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
// cEntity overrides:
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
} ;