96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
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#pragma once
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#include "RedstoneHandler.h"
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#include "BoundingBox.h"
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class cPressurePlateHandler : public cRedstoneHandler
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{
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typedef cRedstoneHandler super;
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public:
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virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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{
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
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}
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virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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unsigned int NumberOfEntities = 0;
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bool FoundPlayer = false;
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a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), [&](cEntity & a_Entity)
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{
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if (a_Entity.IsPlayer())
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{
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FoundPlayer = true;
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}
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NumberOfEntities++;
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return false;
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}
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);
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switch (a_BlockType)
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{
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case E_BLOCK_STONE_PRESSURE_PLATE:
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{
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return (FoundPlayer ? 15 : 0);
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}
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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{
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return (NumberOfEntities != 0 ? 15 : 0);
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}
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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{
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return std::min(static_cast<unsigned char>(CeilC(NumberOfEntities / 10.f)), static_cast<unsigned char>(15));
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}
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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{
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return std::min(static_cast<unsigned char>(NumberOfEntities), static_cast<unsigned char>(15));
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}
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default:
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{
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ASSERT(!"Unhandled/unimplemented block in pressure plate handler!");
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return 0;
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}
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}
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}
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virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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{
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UNUSED(a_PoweringData.PowerLevel);
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// LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
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auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
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if (Power != PreviousPower.PowerLevel)
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{
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a_World.SetBlockMeta(a_Position, (Power == 0) ? E_META_PRESSURE_PLATE_RAISED : E_META_PRESSURE_PLATE_DEPRESSED);
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return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() }));
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}
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_World);
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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return {};
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}
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};
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