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cuberite-2a/source/cAggressiveMonster.cpp
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00

78 lines
1.6 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cAggressiveMonster.h"
#include "Vector3f.h"
#include "cPlayer.h"
#include "MersenneTwister.h"
cAggressiveMonster::cAggressiveMonster()
: m_ChaseTime(999999)
{
m_EMPersonality = AGGRESSIVE;
}
cAggressiveMonster::~cAggressiveMonster()
{
}
//What to do if in Chasing State
void cAggressiveMonster::InStateChasing(float a_Dt) {
cMonster::InStateChasing(a_Dt);
m_ChaseTime += a_Dt;
if( m_Target )
{
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() == 1)
{
m_EMState = IDLE;
return;
}
}
Vector3f Pos = Vector3f( m_Pos );
Vector3f Their = Vector3f( m_Target->GetPosition() );
if( (Their - Pos).Length() <= m_AttackRange) {
cMonster::Attack(a_Dt);
}
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
} else if( m_ChaseTime > 5.f ) {
m_ChaseTime = 0;
m_EMState = IDLE;
}
}
void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
{
cMonster::EventSeePlayer(a_Entity);
m_EMState = CHASING;
}
void cAggressiveMonster::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_SeePlayerInterval += a_Dt;
if(m_SeePlayerInterval > 1)
{
MTRand r1;
int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if(rem >= 2)
{
if(m_EMState == CHASING){
CheckEventLostPlayer();
} else {
CheckEventSeePlayer();
}
}
}
}